Homebrew Question Retroarch PS1 Graphical Shading Fix?

gersonzero

Member
OP
Newcomer
Joined
Sep 15, 2020
Messages
17
Trophies
0
Age
36
XP
95
Country
United States
Hello Everyone,

So i have been playing PS1 games via Retroarch on Nintendo Switch the past year or so, but JUST started to notice some shading oddities in most games. For instance the persona 2 innocent sin screenshots attached showcase the issue perfectly. Seems like shading isn't handled very well by the core or current settings. I am using the PCSX ReARMed core and while this issue isn't that serious, I would like to know if there is a way to correct it.

Any advice?
 

Attachments

  • thumbnail_CD140639-2EF8-481A-9ACE-99D59C0555BB.jpg
    thumbnail_CD140639-2EF8-481A-9ACE-99D59C0555BB.jpg
    362.6 KB · Views: 113
  • thumbnail_49BBE3DA-6293-4615-85C9-F54EE2F80F65.jpg
    thumbnail_49BBE3DA-6293-4615-85C9-F54EE2F80F65.jpg
    380.4 KB · Views: 88

Rahkeesh

Well-Known Member
Member
Joined
Apr 3, 2018
Messages
2,033
Trophies
1
Age
40
XP
2,402
Country
United States
If you're talking about the cross-pattern i.e. dithering, that's probably how the game is supposed to look on a real playstation. It was supposed to help 3D lighting look better with its limited pallette but some 2D games also had it turned on for inexplicable reasons. Also assumed you had a consumer CRT blurring everything together.

Fortunately you can turn off dithering in the core/quick options. And there's a notable performance boost with it off as well.
 
Last edited by Rahkeesh,

Basketto

Well-Known Member
Member
Joined
Jun 25, 2019
Messages
535
Trophies
0
Age
31
XP
536
Country
Australia
Id advise using beetle.
Pcsx rearmed doesn’t let you upscale the resolution.
Beetle lets you make things look 100% better, & you can overide the emulator cpu aswell.
Your other alternative is booting switchroot android.
Its the only way to run dynarec(fullspeed no overclock) ps1 emulation & has all the other bonuses.
 
  • Like
Reactions: gersonzero
General chit-chat
Help Users
    AkiraKurusu @ AkiraKurusu: ^ That's why I could never get far into LGPE; now *that's* "too different", with so many changed...