3dsx. 10.0 sysnand.Are you running .cia or .3dsx? Emunand or Sysnand?
3dsx. 10.0 sysnand.Are you running .cia or .3dsx? Emunand or Sysnand?
It does? It has done for me with NES cores.Also, Retroarch doesnt load on Themehax or Browserhax
If I remember, I believe the NES cores work and the Genesis ones don't is because the Genesis roms are generally too big for themehax to handle. File size limits. In short, most exploits have a limit to how much space they have to work with, resulting in a crash in the case of a memory overflow.It does? It has done for me with NES cores.
With these emulators, would it make any difference speed wise if you use a pal region version of a game over a ntsc region version of a game?
Are you using the latest release of Themehax? If not, try v1.2 https://github.com/yellows8/3ds_homemenuhax/releases/Also, Retroarch doesnt load on Themehax or Browserhax
can you describe the wrong behavior exactly so I can correct it? as I stated before I can't test it myself.Small update on the main Circle Pad.
So it's usable, but I THINK the range of the analog functionality is off. Pushing the stick all the way up makes it read as down and vice versa.
At least I THINK that's the case, anyways... correct me if I'm wrong on this. ^^;
picrodrive actually has a dyranec for the svp, which I didn't hook up yet. it probably will run fullspeed
can you describe the wrong behavior exactly so I can correct it? as I stated before I can't test it myself.
are the directions for both X and Y flipped ? or does that happen only when you push it all the way up ?
thanks. I'll see if I can get that fixed.
Neko Project II may be worth considering porting over. There is already a Wii version of it with sources too.
To my knowledge there is no PC-98 core, so we aren't getting TH 1-5 on Retroarch unless a core is made....I REALLY wish, if a Neko Project II core is (somehow) ported, they use the PC9821 compatible version. Because...
<--*Cough cough Touhou fan warning*
I dont get this....is this just a group of emulators in one package? I hope someone can explain cause what EXACTLY is RetroArch?
You just defined it: A group of emulators in one package with a common frontend, a few extra options and a common base configuration. It's actually very practical and the emulators chosen are usually the best of its kind.
Basically, that is. I'm sure the development team could enlight you more deeply.