Homebrew [RetroArch] Nightly builds here!

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SLiV3R

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catsfc needs some love, at least from my testing on PC, I think it doesn't support SRM saving/loading.
I think it was initially ported with hopes of it being a solution for PSP and it didn't really pan out, the PSP is too slow...

We are lucky that the N3DS is fast enough! The 3ds has much better screen and buttons too ;)
 

JJTapia19

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Can you make a variant for cat?
Here you go :yay:

orSaYUw.jpg


Sorry for the bad quality preview. I'm not home so I can't take a proper screenshot. Will fix the preview tonight. But the .smdh quality is good so don't worry about that.​
 

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AtlasFontaine

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I wonder, could we take these (if source is available), and modify them? Was thinking that we could use the hardware-rendering techniques used by blargSNES and apply them to catSFC/snes9X so people with o3DS (and n3DS for various games) could run them closer, if not, 60fps.

Go for it!
 
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fmkid

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I'll wait until stable and single multi-core version was realeased!... But, of course, what a great advances has made Retroarch for 3DS actually! Good work!
 
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teampleb

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Sorry - Zelda: A Link To The Past.
Seems to work fine @60fps on n3DS.

I'll wait until stable and single multi-core version was realeased!... But, of course, what a great advances has made Retroarch for 3DS actually! Good work!
They're already pretty stable. I haven't had any of them crash yet.
 
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