Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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I change the content directory is the main dir is the one where my roms are, but once I save the settings and exit the emulator, the changes dissapear and I can´t load them in the load settings tab. Any way to fix it?
 
I change the content directory is the main dir is the one where my roms are, but once I save the settings and exit the emulator, the changes dissapear and I can´t load them in the load settings tab. Any way to fix it?
file browser dir? it worked fine for me at least, using nightlies from jan 31 i think
 
I change the content directory is the main dir is the one where my roms are, but once I save the settings and exit the emulator, the changes dissapear and I can´t load them in the load settings tab. Any way to fix it?

I ended up modifying retroarch.cfg to set the content browser path to my ROM SD path.
 
Does anyone still have the GPSP nightly build from November 8th? I heard it works flawless without crashing when you switch games. It's no longer on the nightly list, I heard I can get it from this thread though.

Edit: Nvm I got it, if anyone needs it PM me
 
Last edited by MattKimura,
Does anyone still have the GPSP nightly build from November 8th? I heard it works flawless without crashing when you switch games. It's no longer on the nightly list, I heard I can get it from this thread though.

Edit: Nvm I got it, if anyone needs it PM me
I have a N3DS, tried the CIA from that build and it simply kept crashing on me every time i tried to enter a level, sometimes at the title screen.
 
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So it was a hoax about that version being supposedly more stable? Think I should give it a try?
Depends.
What are you going to use?
3DSX, 3DS or CIA?

So far I haven't seen anyone report the problems I experienced with that build, so I say at least give it a try.
 
Posting this again out of curiosity: is there a solution to this? I'm using the latest "stable" 1.3 cia builds.
As stated in the OP it's a long standing issue, pretty sure we (me included! :D ) will make a big song and dance about it if/when a fix arrives ;) For the time being, enjoy the extra challenge?? :lol:
 
Depends.
What are you going to use?
3DSX, 3DS or CIA?

So far I haven't seen anyone report the problems I experienced with that build, so I say at least give it a try.
I'll be using a N3DS, and cia build of the Nov 8th build of GPSP. I'll give it a try really quick, I'll load a game then switch it.
 
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I'll be using a N3DS, and cia build of the Nov 8th build of GPSP. I'll give it a try really quick, I'll load a game then switch it.
Sure!
Let me know how it goes.
I had the same setup but I couldn't even get into any level in any game before getting the thing crash on me.

If it works for you, let me know what you did. :P
 
likely a dumb question but I have to ask, because why not.

does retroarch support RTC (real time clock)? looking to play pokemon silver and one of the core features of this game was the RTC. I understand it would likely be the gambatte core, but I did not see anything on the libretro wiki to specify there is RTC functionality
 
Sure!
Let me know how it goes.
I had the same setup but I couldn't even get into any level in any game before getting the thing crash on me.

If it works for you, let me know what you did. :P
Back with the report. The Nov 8th build does indeed still crash upon switching games. I don't have any of the video settings changed, besides 16:9 aspect ratio.
I loaded Zelda ALTTP which worked perfect. But then I closed the game and try loading DKC and it crashed as soon as I pressed A on the file.

It was all a hoax. I even deleted the old gpsp cia and made sure it was gone before installing the Nov 8th build.
 
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Back with the report. The Nov 8th build does indeed still crash upon switching games. I don't have any of the video settings changed, besides 16:9 aspect ratio.
I loaded Zelda ALTTP which worked perfect. But then I closed the game and try loading DKC and it crashed as soon as I pressed A on the file.

It was all a hoax. I even deleted the old gpsp cia and made sure it was gone before installing the Nov 8th build.
Oh i see...
Well, good to know that it wasn't just me then. :P
 
Try these if anyone wants to. This build is the earliest one I have its 8th October and may be retroarch 1.2, ive also got a November 2nd cia. Im not sure if this works properly as I haven't tested them.
 

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If anything, your build has the "Start Core" menu option enabled, which I'm assuming was a slight oversight in compiling?
getting back to this, seems like with the new nightlys this is normal, weird that they added that in. Anyways the latest nightly of gambatte contains my changes, having it as a .cia on emunand is pretty cool :D
 
The new version of mGBA just came out, v0.4.0, which is the official release with support for Wii and 3DS.
Can someone try the one from the official site www.mgba.io alongside with the RetroArch cores of gpSP and mGBA to see how well it performs?

I hate to be at work during these times. xD
 
Last edited by ShadowOne333,
Only if mgba add dynamic recompiler, or it would performance at 40 fps for most gba games on new 3ds

--------------------- MERGED ---------------------------

nope,dynrec hasn't been added
 
The new version of mGBA just came out, v0.4.0, which is the official release with support for Wii and 3DS.
Can someone try the one from the official site www.mgba.io alongside with the RetroArch cores of gpSP and mGBA to see how well it performs?

I hate to be at work during these times. xD
It doesn't seem to be much of an improvement just from my quick testing. As @pdapanda said, there's no dynarec. But I'm getting about 45-50 fps on final fantasy tactics. And sound is horrible.
 

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