@Vague Rant I was not using the save sorting option previously or now, and my saves loaded correctly when I was using the Sept 29 nightly, after the renaming had taken place.
I cannot get any build of Retroarch to work period. Stable, nightly, doesn't matter which core... They all fail loading a ROM and bring up the 3DS error dialogue forcing me to reboot. Happens on literally every core except PCSX. Oddly, this https://gbatemp.net/threads/snes9x-for-old-3ds.435568/ build of SNES9X for o3DS works amazingly well on my o3DS. Blarg works. But any build of NEStopia/SNES9X by Retroarch gives me exactly this when I load either an uncompressed or a compressed ROM.
Last screen before ROM loading:
http://i.imgur.com/enMO12f.jpg
Useless generic error forcing my 3DS to reboot:
http://i.imgur.com/Oa0vAGy.jpg
Guess I'll go back to my VC injections. I really wanted Retroarch to replace all the home screen icons. Especially making the move to n3DS.
I understand this. I am aware how difficult it is for you who develop homebrew software and really do appreciate it. I was unaware of NEStopias issues. I was able to get QuickNES working well enough to get along, so I'll stick with that one for now. I should also note that all of my Retroarch cores are the CIA builds.You must be doing something wrong then.
I used the 3dsx version on my New 3DS and Snes9x 2005 runs just fine. Ran a game of Super Mario Kart on it and others.
in case it's not clear, when my ROM is in a Zip file, I select 'Open as Archive', and select the ROM.
Only nestopia, fceumm locks up right now. Interesting development since I think these used to work before? I'll look into this.
Also, please be aware that homebrew 3DS development is not exactly a walk in the park, there are barely any decent debugging tools available, it can be a tough grind.
That version of snes9x takes speed hacks making it run good on the old 3ds but at the cost of accuracy. That build wasn't even made by retroarch. The goal of retroarch is accuracy so it won't run as well on old 3ds.Oddly, this https://gbatemp.net/threads/snes9x-for-old-3ds.435568/ build of SNES9X for o3DS works amazingly well on my o3DS. .
I understand that too. My issue is that none of the SNES Retroarch cores work on my console. They all crash as described. Its no issue. I'll keep using the ones I get to work and carry on until Retroarch matures and continue to test it until its ready.That version of snes9x takes speed hacks making it run good on the old 3ds but at the cost of accuracy. That build wasn't even made by retroarch. The goal of retroarch is accuracy so it won't run as well on old 3ds.
press rightHow can I modify:
With the XBM menu?
- Output resolution (Full screen instead of default 4:3 one)
- Default path for loading ROMs.
I can't seem to find an option to modify any of those, can't find the settings option with the XBM menu. :/
Hahah yeah I found out just a few second before the replies.press right![]()
Hahah yeah I found out just a few second before the replies.
Thanks!
EDIT:
One quick thing I want to mention, the text tends to overlap while using the XBM menu with some character heavy options with the column on the right.
Sure, here you go, I took it with my phone since I don't know how to do it in-app:Make a screenshot of this.
It's not. RetroArch has several cores, some more accurate than others. PocketSNES has A TON of speed hacks for example, it's far from accurate.The goal of retroarch is accuracy
Still tearing on GenPlusGX for me. Running "Mega Turrican" with it. PicoDrive is also crashing when loading a ROM (Stops on "SET_GEOMERTY: 320x240").Tried out the Oct 2 nightly and it seems that the saving issue has been fixed. There no longer seems to be any tearing on GenPlusGX either, but FCEUMM is still crashing whenever you load a ROM.
Still tearing on GenPlusGX for me. Running "Mega Turrican" with it. PicoDrive is also crashing when loading a ROM (Stops on "SET_GEOMERTY: 320x240").
That version of snes9x takes speed hacks making it run good on the old 3ds but at the cost of accuracy. That build wasn't even made by retroarch. The goal of retroarch is accuracy so it won't run as well on old 3ds.
Sorry but this is bullshit
If Retroarch had accuracy as its goal, it would have a lot less cores under its wing.
It's been said a lot of times, i'll say it again, that version of Snes9x it's the proof that o3DS can run SNES emulation, but with the N3DS the Libretro staff can't even bother.
Let me guess, the PC Engine core is still slow as fuck on o3DS, isn it? And the only Genesis core viable on o3DS is Picodrive, right?