It's unfortunate that the 32X version of Doom is the worse of them all. Even snes have better sound.
Pip'
Ah, I see. Thanks!In the best case scenario, there shouldn't be a difference from CSND. The point of using DSP is that the sound can now be generated by the DSP rather than the CPU (and all the added feature that entails).
The cracking is caused by other emulation issues. Framerate, etc.
I can confirm all of them.My three main problems with RetroArch are as follows:
- Sound in (at least) some emulators get crackly when taken out of sleep mode
- All video is lost when resuming the emulator from the suspended home menu.
- gpSP randomly freezes or crashes the N3DS, forcing a restart.
I can confirm all of them.
Mostly the second one, that's the more aggravating issue.You can only hear the sound and you can move, but without ANY video at all.
So with the DSP, does this improve FPS on Cores?
Is any of you using an SDXC card (64GB or higher)
There is one random guy going everywhere with <|Shadow|> retroach needs SDXC supprt
But I don't see why would we need to change anything to support those.
Is any of you using an SDXC card (64GB or higher)
There is one random guy going everywhere with <|Shadow|> retroach needs SDXC supprt
But I don't see why would we need to change anything to support those.
