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While this is cool, I don't honestly see the appeal.
All these emulators already exist on the wii independently, and many of them in much better GUIs like VBAGX, SNES9XGX, FCEUGX. And even then it doesn't support all available emulators so you still need other emulators to be accessed like Wii64, WiiSX, Mame, Wiirtual Boy, etc. So until there is the true all in one emulator, I just don't see how this is all that greater than what we already have.
Personally I like to have channels dedicated for each kind of emulator. I'm sure some will find value in this, but unless they find away to put the best form of each emulator into this, as well as incorporate all systems that are missed, I just don't think this is anything all that special. But I do see it as progress, and certainly appreciate the kind of coding necessary to make this happen. But for now I'll stick to my individual emulators.
Just wanted to point out a couple of things on what makes this a nice contribution to the emulation scene:
Snes9x Next, notable in the fact that unlike the alternative, it uses no frameskipping, which can have negative effects on audio/video speed and causes many games to run choppily (such as Final Fantasy 6 or Kirby's Dreamland 3) in large areas.
VBA Next, numerous optimizations (also no frameskipping) to the core and runs many games faster than the alternative. In the next version, Mother 3 will run full speed inside/outside battles, a game that had crackling audio and framerate issues in battle, making timing during attacks impossible.
FBA -Capcom CSP1/CSP2 arcade games, something many thought to be impossible due to the so-called "underpowered" Wii CPU, but is now up and running against all odds. The Wii CPU is much more powerful than originally thought.
You don't have to install countless forwarder channels or have to worry about creating emulator-specific folders for ROM files or saves, you can have them all in one folder if you wanted to. Plus you can switch emulators on the fly without exiting the emulator.
But each to his own, you stated why you felt this way, but for the record, RetroArch can't have a fancy GUI due to the fact it's using every available MB or memory the console has, so there's little elbow room for a nice GUI. Perhaps if someone can write one without sacrificing anything major, it's possible.