LibretroRetroArc, how about support for Pier Solar rom?
That's in Genesis Plus GX already - I shouldn't have anything to do with it.
LibretroRetroArc, how about support for Pier Solar rom?
New Wii features off the top of my head are:
* Native resolutions (double-strike)
* Debug text
* Alternative SRAM/Savestate locations
* Lots of video backend changes, shouldn't notice these as an end-user
* Fixed that bug where the menu input combo was really finicky
- changed menu flow (maybe like in mednafen-wii, after pressing the home button (during gameplay) the user shall enter the settings screen not the rom selection screen first; in the settings screen you can add a item like new rom or new game)
papermanzero said:- Mednafen virtual boy
- Mednafen turbografx
- Mednafen GBA and GB (it's far better than the current retroarch GBA or VBA-Wii emulator (only look at Golden Sun Lost Age, it's working without any lag in mednafen))
papermanzero said:- Mame (if this is possible)



That's just the way it works. It was a conscious choice of mine when I coded the menu code to make it return to the last screen for several reasons from both coding reasons and usability reasons. I personally believe returning to the ROM selection screen by default the best behavior since the majority of the time I'm opening the menu in the emulator it is to change games. Plus the settings screen is always one button away from there.Well this is strange.
I tested Golden Sun Lost Age [EU] (not Golden Sun 1) some time ago (with vba wii, mednafen wii and retroarch wii) and I switched back to mednafen because this was the best one concerning speed and playability.
Concerning Menu Flow:
You are mentioning exactly the point. Why has retroarch-wii button combos although there is a home button. With the home button you can easily enter a "home menu" or a menu with all available settings. This is more user friendly than different combos the user has to enter. Especially you would raise the ergonomic model of the software.
The reason to change this would be a better way to access setting and selection screens.

That's just the way it works. It was a conscious choice of mine when I coded the menu code to make it return to the last screen for several reasons from both coding reasons and usability reasons. I personally believe returning to the ROM selection screen by default the best behavior since the majority of the time I'm opening the menu in the emulator it is to change games. Plus the settings screen is always one button away from there.
Not for 0.9.8.Have guys decided whether or not gPSP would be used for the GBA core?

Ah, gotcha. Either way, I look forward to 0.98!Not for 0.9.8.


@the_randomizer, u mentioned that Nestorian is your fave NES emu. Does it support IR to play old school games like duck hunt and save states for big-endian issues. If it does then its time to start making a WiiFlow plugin as soon as its available![]()

The IR support is the only thing missing in my opinion that FCEU GX has over retroarch's wii FCEU-MM core, shit I can deal with no save states on NES as it was originally intendedI don't know if it does, but it would make sense to emulate it via IR.
@the_randomizer, u mentioned that NEStopia is your fave NES emu. Does it support IR to play old school games like duck hunt and save states for big-endian issues? If it does then its time to start making a WiiFlow plugin as soon as its available![]()

There are no big-endian savestate issues with Nestopia so far that I've tested (which only happens with certain mappers on FCEUmm). Only thing that needs to be implemented still is SRAM.
Regarding IR lightgun support - it's something I want to do eventually on Wii.
I also wanted to add NX Engine (Cave Story) for this upcoming release on consoles but unfortunately it seems there are very big problems with that engine on consoles (and it doesn't seem to be endian-related as the same thing happens on little-endian consoles like Xbox 1). So I'll have to research what exactly is going wrong there. It works fine on PC so it must be down to something easily overlooked.
Well 90+% of those 500 games work perfectly, that's the beauty of FBA.
All neo geo games under 22MB work flawlessly as do almost all CPS1, CPS2 (under 22MB).
If you want absolutely 100% ONLY, you can exclude:
- Some Sega16 games like Shinobi, Toki, Altered Beast, Outrun have slowdown or glitches in places.
-lightgun games (operation wolf, operation thunder and zombieraid) run perfect but the IR cursor doesn't work for 0.97.
- Some games mess the screen orientation vertically or sideways for the menu too, but that is EASILY solved by tinkering with the settings or restarting the emu (or tilting your head to the side, that's what i do)
- Carrier Airwing has a bug with some enemy sprites but is skippable
- Wrestling war has slowdown
those are off the top of my head.
Given the chance, i would like to also give a list of games that do NOT work for 0.9.7. I have a special separate folder for them, ready to be tested thoroughly when 0.9.8. hits
(btw, ignore xsleena in there, that one is not for fba)
Those are big roms (>23MB), for if and whenever large rom support is added:
Wow, but there are A LOT MORE GAMES that have trouble.Brill , Thanks![]()
Wow, but there are A LOT MORE GAMES that have trouble.
I did not mean to offend you in any way.And they all fall within one of three camps:
1 - Endianness issues - Lantus has done a great job so far flushing out a lot of bugs that only happen on big-endian, but of course there might be more lurking around. This takes alot of time and effort to flush them out. If you're dissatisfied with the progress on this front, all I can say is - get yourself self-taught on programming and go and help out.
2 - Performance - Your Wii CPU simply is not fast enough to run this particular game. Remember - this is a 729Mhz G3-based CPU core - single-core - single-threaded - only 256K L2 cache. There's only so much it can do. Oddly enough, on FBA most of the older games like Power Drift (late '80s game) require way higher system requirements than something far newer like CPS3 games (late '90s).
3 - Doesn't fit into main RAM - After 0.9.8 is released I'll look into putting in virtual memory paging for Wii and Xbox 1. It'll likely only run tolerable with Neo Geo ROMs - I dunno really - would have to test.

3 - Doesn't fit into main RAM - After 0.9.8 is released I'll look into putting in virtual memory paging for Wii and Xbox 1. It'll likely only run tolerable with Neo Geo ROMs - I dunno really - would have to test.