Retail Xbox One Units Becoming Dev Units This Summer

Discussion in 'GBAtemp & Scene News' started by Tom Bombadildo, Feb 17, 2015.

  1. Tom Bombadildo
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    xbox one.jpg

    A while back during the Xbox One's release, Microsoft announced that retail Xbox One consoles will have the ability to act as dev kits, allowing developers of all kinds easy and cheaper access to dev kits for their apps and games, and Microsoft plans to release details on this process during the Build Developer Conference.

    It's great to see Microsoft finally getting around to adding dev kit support on their retail consoles, this will definitely allow more apps and things to be easily developed.


    :arrow:Source
     


  2. Psionic Roshambo

    Psionic Roshambo GBAtemp Advanced Maniac

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    Well that should save a few bucks for developers.

    I would like to see something like a common "Net Yaruze" type thing where anyone could make some small simple games if they had the drive to do so.
     
  3. Veho

    Veho The man who cried "Ni".

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    Wasn't this already supposed to be a feature at launch? I seem to remember talk of it in the pre-launch announcements.
     
  4. Tom Bombadildo
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    Not a launch feature, no, it was just announced and that was that.
     
  5. yusuo

    yusuo GBAtemp Addict

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    So what are we likely to get out of this, surely they won't allow the running of code without putting it through some sort of vetting process first. I wouldn't mind a media player or something but it's not going to be likely we'll get emulators out of this right
     
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  6. TeamScriptKiddies

    TeamScriptKiddies Licensed Nintendo (indie) Game Developer

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  7. Idaho

    Idaho GBAtemp Advanced Fan

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    Fuck yeah :evil:
     
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  8. Arras

    Arras GBAtemp Guru

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    Have you ever seen the Xbox Live Indie section? That pretty much answers whether there is a vetting process.
     
  9. Idaho

    Idaho GBAtemp Advanced Fan

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    Have you ever lurked the windows phone market? there are tons of nice emus out there, I don't see why we couldn't have some here.

    The execution environment is locked so that the app can't harm the system but it allows quite some things, who cares if the apps can be published on the store if we can turn any console to a devkit?
     
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  10. elmoemo

    elmoemo GBAtemp Advanced Fan

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    Yea but running unverified code just asks for trouble, it would be as simple as someone writing code to play a game they don't own and everyone could do it. There has to be some process
     
  11. XDel

    XDel Author of the Alien Breed Odamex Projekt.

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    I can't go into detail, but I can say for sure that Nintendo REALLY needs to learn from this!
     
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  12. elmoemo

    elmoemo GBAtemp Advanced Fan

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    Learn from what, to make consoles dev or to stop them from being dev?
     
  13. tech3475

    tech3475 GBAtemp Advanced Fan

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    From a non-dev stand point, the apps will probably be vetted or at least monitored.

    From a dev stand point IIRC games/apps run under a hypervisor/VM so there is some protection in place in addition to the usual e.g. encryption, nx, etc. which is probably what they're betting on.

    Whether they will monitor/restrict what can be executed from source though is something that interests me, e.g. if they officially ban emulators, could one be run from source or will there be a roku style limit so only one app can be installed at one time?
     
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  14. XDel

    XDel Author of the Alien Breed Odamex Projekt.

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    All I can saw is that Nintendo needs to make dev hardware affordable. What they offer at the moment are basically just Wii U's with the system security turned off so that you can run your code on them, and for that you pay a LOT more than you would for a Wii U with the standard security built in that prevents unauthorized code from running. If anything the development Wii U's should be the same price as a Wii U at the store.
     
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  15. FusionGamer

    FusionGamer GBAtemp Advanced Fan

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    Putting code through a vetting process would kill the program before it even starts. Submitting code to MS each time you want to run your app/game? No thanks.
     
  16. FusionGamer

    FusionGamer GBAtemp Advanced Fan

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    Have you even heard of "Open Source"?
     
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  17. Idaho

    Idaho GBAtemp Advanced Fan

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    I think that's how it will be as it also work that way on Windows Phone but with a bit of work you can bypass this limit on many phones...
     
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  18. yusuo

    yusuo GBAtemp Addict

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    The way I think it#ll be is you can have however many apps running on your own console but if you want to share your apps they need to be vetted and signed
     
  19. Trevor Belmont

    Trevor Belmont GBAtemp Regular

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    All I can say at this point is... What's the point...?
     
  20. Idaho

    Idaho GBAtemp Advanced Fan

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    Maybe having homebrews without having to hack and RE the console?
     
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