Feels Good Man said:I just bought the game for 10$. I'm sure it's worth that price... >__>
I had to pass other games and/or electronics to buy this so hopefully it's good.
WAT? Where did you get it from? xD
Feels Good Man said:I just bought the game for 10$. I'm sure it's worth that price... >__>
I had to pass other games and/or electronics to buy this so hopefully it's good.
sourceGamestop said:GameStop did ask the U.S. store base to stop accepting trades on Resident Evil: The Mercenaries 3D as we evaluated the save system for the game. Upon further review of the process with our publisher partner, Capcom, GameStop will resume taking trades on the game effective Wednesday, June 29.
QUOTE said:"In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset,"
Feels Good Man said:Just finished playing the game for about two hours. Here's some quick impressions about what I thought about the game:
The game feels very rushed and not made for the 3DS at all. It feels like an iOS game until Capcom decided to port it over to the 3DS. From the clunky looking menu's, the cheap looking banner that's on the 3DS menu to that title screen just confirms my beliefs.
The graphics seem to be all over the place -- especially with 3D on. In some cases the game looks phenomenal and in other cases, the graphics don't seem to be that great. The bland colours in some areas don't help it too much. In ways, yes, this is comparable to RE5 but others it's a long shot. Unless my eyes are playing tricks on me, this game looks like it's running sub 30fps. And It doesn't help that the enemies further back have poor animation which looks extremely odd especially when you knock an enemy down and it transitions from a smooth animation to a choppy one as they fly back.
When people were talking about the 3D being weak, they weren't kidding. This is by far the weakest 3D I've seen on the 3DS thus far and it's a shame because after seeing OoT's 3D effect, this game as a lot to be desired. Also, I don't understand why the titles screen is just an image. When you turn the 3D slider up, the background of the title screen doesn't look like it moves back, it just turns into 3D right away. It's like when you turn an image you took on your 3DS camera from 2D to 3D.
The sound is terrible. The voices sound like they're talking through a Yak-Bak and the explosion sound very weak. The music is jamming though and I enjoy it. It pumps me up to shoot some enemies.
But with all that said, the game is pretty fun. It's what you'd expect from a Mercenaries game and it's really addicting. I have yet to try more online games and go through more missions but so far it seems like a solid arcade shooter. There's a good sense of danger when you hear a chainsaw off in the distance and it can get very hectic. The amount of enemies surprised me because after watching videos of this, it didn't seem like there would be a lot at once but I was gladly wrong.
Too bad there are so many problems that hinder this from being a better game andhe no-reset issue doesn't help it either.
If I were to give it a score, I'd probably give this around a 6-7/10. Very fun and addicting game but has loads of problems.
Blaze163 said:Feels Good Man said:Just finished playing the game for about two hours. Here's some quick impressions about what I thought about the game:
The game feels very rushed and not made for the 3DS at all. It feels like an iOS game until Capcom decided to port it over to the 3DS. From the clunky looking menu's, the cheap looking banner that's on the 3DS menu to that title screen just confirms my beliefs.
The graphics seem to be all over the place -- especially with 3D on. In some cases the game looks phenomenal and in other cases, the graphics don't seem to be that great. The bland colours in some areas don't help it too much. In ways, yes, this is comparable to RE5 but others it's a long shot. Unless my eyes are playing tricks on me, this game looks like it's running sub 30fps. And It doesn't help that the enemies further back have poor animation which looks extremely odd especially when you knock an enemy down and it transitions from a smooth animation to a choppy one as they fly back.
When people were talking about the 3D being weak, they weren't kidding. This is by far the weakest 3D I've seen on the 3DS thus far and it's a shame because after seeing OoT's 3D effect, this game as a lot to be desired. Also, I don't understand why the titles screen is just an image. When you turn the 3D slider up, the background of the title screen doesn't look like it moves back, it just turns into 3D right away. It's like when you turn an image you took on your 3DS camera from 2D to 3D.
The sound is terrible. The voices sound like they're talking through a Yak-Bak and the explosion sound very weak. The music is jamming though and I enjoy it. It pumps me up to shoot some enemies.
But with all that said, the game is pretty fun. It's what you'd expect from a Mercenaries game and it's really addicting. I have yet to try more online games and go through more missions but so far it seems like a solid arcade shooter. There's a good sense of danger when you hear a chainsaw off in the distance and it can get very hectic. The amount of enemies surprised me because after watching videos of this, it didn't seem like there would be a lot at once but I was gladly wrong.
Too bad there are so many problems that hinder this from being a better game andhe no-reset issue doesn't help it either.
If I were to give it a score, I'd probably give this around a 6-7/10. Very fun and addicting game but has loads of problems.
Either you also post as Kool-Aid Man on Gamefaqs, or that's just shameless copy pasta.
I should get my copy in the morning (postman didn't even show up today, much less bring me anything) and from what I've seen and heard so far, I think I'll still enjoy this game. The sound did seem a little weak in the vids but I wasn't exactly expecting orchestral greatness with every shot from a handheld. The AI has always been dense on the minions, that's part of the fun for me, popping them in the face 'cause they're too dumb to move out the way of an obvious laser sight, it reminds me of the many dense people I serve at work. And some of my colleagues, for that matter.
Being unable to wipe the save data doesn't phase me 'cause it's the sort of game I'll blast through, then dip into for ten minutes every now and then while I crack on with a more major project with the bulk of my time, probably my Tales Of Vesperia restart 'cause I don't have a clue who this boss is or why I should care after such a long break between sessions. It's a 'burst' type game, was always intended as such. It's designed to be played for a couple of rounds every now and then to let off steam when you're pissed off at other stuff. Believe me, nothing is more theraputic after a hard day's work than breaking out the hand cannon, aiming at someone who looks suspiciously like your boss, and blowing the mother fucker's head off. Only doing it in Mercs has significantly fewer legal repurcussions
I'll chime in with my full two cents tomorrow afternoon, postman's willingness to get out of bed permitted of course. But so long as the core gameplay remains intact, which is what most people claim, I'd say my review will be mostly favourable. Games are about the gameplay, after all. Sure, nice graphics and sound help matters but they're not the core of the experience. Which is why I can still play Starwing to this day even though by today's standards the game looks like something you'd get on a lollipop stick.
You should be happy, you did it! You deleted RE Mercenaries 3D save.Feels Good Man said:Derp. There goes my save.
I was playing through the game without saving it and decided to play the Revelations demo again and after the demo finished, it went back and my save file seemed to be gone
Pippin666 said:I wonder if the savefile can be extracted using NEO 3DS SMS2 Backup Master V1.21 with a SMS4,... Or any other device that is suppose to be able to.
Quoting Capcom.
QUOTE said:"In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset,"
Source, in case someone missed it.
Pip'
Feels Good Man said:Just finished playing the game for about two hours. Here's some quick impressions about what I thought about the game:
The game feels very rushed and not made for the 3DS at all. It feels like an iOS game until Capcom decided to port it over to the 3DS. From the clunky looking menu's, the cheap looking banner that's on the 3DS menu to that title screen just confirms my beliefs.
The graphics seem to be all over the place -- especially with 3D on. In some cases the game looks phenomenal and in other cases, the graphics don't seem to be that great. The bland colours in some areas don't help it too much. In ways, yes, this is comparable to RE5 but others it's a long shot. Unless my eyes are playing tricks on me, this game looks like it's running sub 30fps. And It doesn't help that the enemies further back have poor animation which looks extremely odd especially when you knock an enemy down and it transitions from a smooth animation to a choppy one as they fly back.
When people were talking about the 3D being weak, they weren't kidding. This is by far the weakest 3D I've seen on the 3DS thus far and it's a shame because after seeing OoT's 3D effect, this game as a lot to be desired. Also, I don't understand why the titles screen is just an image. When you turn the 3D slider up, the background of the title screen doesn't look like it moves back, it just turns into 3D right away. It's like when you turn an image you took on your 3DS camera from 2D to 3D.
The sound is terrible. The voices sound like they're talking through a Yak-Bak and the explosion sound very weak. The music is jamming though and I enjoy it. It pumps me up to shoot some enemies.
But with all that said, the game is pretty fun. It's what you'd expect from a Mercenaries game and it's really addicting. I have yet to try more online games and go through more missions but so far it seems like a solid arcade shooter. There's a good sense of danger when you hear a chainsaw off in the distance and it can get very hectic. The amount of enemies surprised me because after watching videos of this, it didn't seem like there would be a lot at once but I was gladly wrong.
Too bad there are so many problems that hinder this from being a better game andhe no-reset issue doesn't help it either.
If I were to give it a score, I'd probably give this around a 6-7/10. Very fun and addicting game but has loads of problems.
Foxi4 said:Capcom is full of s*it. If there is a "Save" function and a "Load" function, the chip the save game is held on is clearly a Read/Write one. Ergo, you can just as well "Erase" the data simply by saving a set of zero's as a Binary.
Cannot be reset my ass, admit it and just say that you wanted to cut down the second-hand market or you simply FORGOT to implement an essential part of a game.
nl255 said:Foxi4 said:Capcom is full of s*it. If there is a "Save" function and a "Load" function, the chip the save game is held on is clearly a Read/Write one. Ergo, you can just as well "Erase" the data simply by saving a set of zero's as a Binary.
Cannot be reset my ass, admit it and just say that you wanted to cut down the second-hand market or you simply FORGOT to implement an essential part of a game.
No, it is all ones not all zeros (i.e. 0xFF, not 0x00) that indicates a new, unused save chip according to 3dbrew. Of course, it is possible that Capcom doesn't do it that way and puts their own save data on, just so they can prevent someone trying to do just that by having the game refuse to boot if it detects bad save data (including all 0x00 or 0xFF's) but that would be quite a bit of extra work for Capcom/Nintendo as they would have to program all of the EEPROM chips themselves rather than just leave them uninitialized. We really need a dump of the save data from a brand new cart that hasn't been played or even inserted in a 3DS to be sure.
nl255 said:Foxi4 said:Capcom is full of s*it. If there is a "Save" function and a "Load" function, the chip the save game is held on is clearly a Read/Write one. Ergo, you can just as well "Erase" the data simply by saving a set of zero's as a Binary.
Cannot be reset my ass, admit it and just say that you wanted to cut down the second-hand market or you simply FORGOT to implement an essential part of a game.
No, it is all ones not all zeros (i.e. 0xFF, not 0x00) that indicates a new, unused save chip according to 3dbrew*.
Foxi4 said:nl255 said:Foxi4 said:Capcom is full of s*it. If there is a "Save" function and a "Load" function, the chip the save game is held on is clearly a Read/Write one. Ergo, you can just as well "Erase" the data simply by saving a set of zero's as a Binary.
Cannot be reset my ass, admit it and just say that you wanted to cut down the second-hand market or you simply FORGOT to implement an essential part of a game.
No, it is all ones not all zeros (i.e. 0xFF, not 0x00) that indicates a new, unused save chip according to 3dbrew*.
I kinda meant the principle, not the method. I just wanted to highlight that what they're saying is BS.
nl255 said:to have a special saved game preloaded (as opposed to just leaving the EEPROM chip uninitialized) and have code that makes the game refuse to run