ROM Hack [Request] NTR cheat to stop or extend time in Smash Run

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So it's not just an O3DS issue then? Well that's good I guess.
ntr might even crash on o3ds but thsts not a smash bros related issue. it's an ntr stabilty issue
on o3ds ntr cfw stop because cakespatches are only for cake not for ntr so when it reboots... ta-da! it oes work on n3ds because there it doesn0t reboot.
 

Damon_girl

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ntr might even crash on o3ds but thsts not a smash bros related issue. it's an ntr stabilty issue
on o3ds ntr cfw stop because cakespatches are only for cake not for ntr so when it reboots... ta-da! it oes work on n3ds because there it doesn0t reboot.
Well I'm running rxtools so I'll see if the NTR plugin works with that CFW.
 

Mattshark

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I'm messing around and trying to get it to work; BootNtr works for me 10.5 emuNAND launched with rxTools, but...

Smash won't flash green when it loads; It does with my other games that have plugins (Hyrule Warriors demo and Mario Kart 7), but not with smash... not even when I put all 3 regions at once...

EDIT: Nope, can't get the green flash... I think NTR knows it can't play rebooting games like smash on the O3DS and therefore won't load it...
 
Last edited by Mattshark,

Damon_girl

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I'm messing around and trying to get it to work; BootNtr works for me 10.5 emuNAND launched with rxTools, but...

Smash won't flash green when it loads; It does with my other games that have plugins (Hyrule Warriors demo and Mario Kart 7), but not with smash... not even when I put all 3 regions at once...

EDIT: Nope, can't get the green flash... I think NTR knows it can't play rebooting games like smash on the O3DS and therefore won't load it...
Darn, it does the same for me too. Is there a way to fix it with an update or something?
 

Damon_girl

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-because it enters extended RAM mode, I think, which is why NTR LayeredFS fails for all of those too.
Huh...you would think Hyrule Warriors Legends would enter extended RAM mode with all the stuff it has to render but for some reason it doesn't, not that I'm complaining. It's just odd.
 

darklordrs

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Huh...you would think Hyrule Warriors Legends would enter extended RAM mode with all the stuff it has to render but for some reason it doesn't, not that I'm complaining. It's just odd.
Optimizations. Nintendo at it's finest.

Yet Wii Us can snap in half with 8 ryus on Suzaku or 8 olimars anywhere lmao
 

Damon_girl

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Optimizations. Nintendo at it's finest.

Yet Wii Us can snap in half with 8 ryus on Suzaku or 8 olimars anywhere lmao
Seriously? Lol that's pretty funny. Right now I'm just dreaming of the day where Smash for either the 3DS or the Wii U becomes hackable enough to where we can add in our own characters with their own movesets, like back in Brawl. I wonder how often it'll crash then. XD
 

darklordrs

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Seriously? Lol that's pretty funny. Right now I'm just dreaming of the day where Smash for either the 3DS or the Wii U becomes hackable enough to where we can add in our own characters with their own movesets, like back in Brawl. I wonder how often it'll crash then. XD
Soontm. People are trying their hardest.

8 Ryus on Suzaku lags, spamming Shakus breaks it further. 8 Olimars being controlled simultaneously using a single controller all stacked onto each other will all possible pikmin at once crashes.
 

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Soontm. People are trying their hardest.

8 Ryus on Suzaku lags, spamming Shakus breaks it further. 8 Olimars being controlled simultaneously using a single controller all stacked onto each other will all possible pikmin at once crashes.
Wow...with all the stability updates I'm surprised it's crashing at all.
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!