There's no way to know.I have a nand dump of a o3ds xl that was on 6.0-6.3, What are the chances of it having ctraging? Ill check anyway when i get the time.
I think instead of hoping for a clean one from a single 3ds (long shot), we should maybe stitch together a working copy from multiple samples.Dumping o3ds CTRAging is relevant again. And it is now maybe possible to get a clean one. Beforehand you would need to find a never used o3ds that has never been turned on even, and then you would need to hardmod it, dump the nand, install b9s, dump the xorpad, then decrypt the nand dump, then use HxD, and then poke around the decrypted nand dump using fffuck. Problem is not many could get hardmods. Most can't solder which is why they can't. However, now people can use NTRBoot with an compatible NTRBoot flashcart. With this you can launch GodMode9 via NTRBoot before even turning it on for the first time, and dump the nand and xorpad with it. And do the aforemented steps up there. Or, there's another method now for decrypting nand dumps. You can use Stary's tools. Which do not require an xorpad. You need your boot9 and otp dumped, and your nand.bin and NAND CID to use Stary's tools. Note: Getting your boot9 dumped requires having b9s installed. Dump the nand before installing it though still. Point is, now it is possible to dump it.
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So... I looked around in the RomFS and found some interesting sound files, most of them from Mario Kart (7?).
I wonder why they did not use any .bcstr files ( or other .bcXXX files ), they just used .wav files and one .bcsar called "simple.bcsar" containing data garbage.
https://clyp.it/mbzd0zwr# | The first 4 seconds of the 3DS Settings BGM, wrong sampled ( 2s L, 2s L+R ). ( Internal File name: Ctr_Mset_BGM_4sec.wav )
https://clyp.it/00q34ae5 | The fanfare you hear when a Mario Kart race begins. ( Internal file name: fanfare_16bit_fs32kHz_1ch.wav )
https://clyp.it/mszydsqf | A sound Yoshi makes sometimes in Mario Kart when racing. Internal: wihaho_16bit_fs22kHz_1ch.wav
https://clyp.it/pg11y5au | Yoshi calling his name, I assume it's from Mario Kart too. Internal: yoshi_16bit_fs16kHz_1ch.wav
There are more sound files, which aren't that special to upload them:
HARPC5.wav | It is what the name tells you. A harp playing a C5 note.
ok.wav | The sound playing when some tests pass.
ng.wav | The sound playing when some tests fail.
L-sin440Hz_R-sin660Hz_8bit_fs44kHz_2ch.wav | A sinus 440 Hz sound at L speaker, 660 Hz at R Speaker
camera.wav | A crappy and loud camera sound.
But I still dont know where it stores the BGM from the GPU test
EDIT:
I assume that the reason why they used MK sounds is because Aging was developed at the time when MK was only one of the few finished games.
Thank you for correcting me, the tool I used gave me empty wave files.EDIT: read it again and you mentioned it being garbage data. it's not.
Posting your results hereYes! I have a pre-system initialization NAND backup of my N2DSXL (I mean that I have a backup made with NTRBoot & GM9 before turning the system on for the first time). I'll search through it. If we get the file from the NAND backup, and D9 says it's okay, what should we do?
Okay. Will do it soon tomorrow morning.Posting your results here