http://gbatemp.net/threads/release-...gin-for-ultra-sumo.489098/page-3#post-7686674you can share the code of all fashion for boy and girl pls ?
http://gbatemp.net/threads/release-...gin-for-ultra-sumo.489098/page-3#post-7686674you can share the code of all fashion for boy and girl pls ?
I want to explain to everyone what I tried to do. AnalogMan has posted these links: #2912 #2918 #2924 #2935 #2941 #2984 #2992, in these links are posted the offsets of the cheats found by ymyn. I took these offset I copied them into a .txt file and used the ntr plugin manager of @Nanquitas https://gbatemp.net/threads/release-ntr-plugin-manager.457613/ to convert them in file .plg. which I have attached in the previous post. That's what I did. I did this because I thought the problem was the new ntr libraries, being ultraSuMoFramework created with those, so it could not be used on old3ds@AnalogMan thanks for link the ymyn's cheat offsets. And thank you for your work though i have an old3ds i tried to use the ntr plugin manager to build the .plg file, i got the attachment here. The problem is that even using ntr mode3, when you start the game, the green screen does not appear and then the plg does not turn on. Is there a cause in particular?
Manual what does it mean, which tool should I use to do this manually?Gateshark2NTR generated plugins never worked with Mode3 because they are too big.
You need to create the plugin by hand without the images.
Yes i read Thanks@dsrules answered.
Thank youwhy not try to build plg using the old pokemon moon/sun source code by editing it with the new ultra moon/sun address , value
http://gbatemp.net/threads/release-pokémon-sumocheatmenu-supports-o3ds.455365/
or create a new one from scratch using
https://github.com/RyDog199/blankCheatMenu
GateShark2NTR automatically adds in a background image file which makes the plugin too big. You'd need to compile a plugin from source using C in order to adjust the setting that includes the background to not include it instead. That's how the o3DS plugin for sumoCheatMenu works. Though it looks like you've already figured this out.@AnalogMan thanks for link the ymyn's cheat offsets. And thank you for your work though i have an old3ds i tried to use the ntr plugin manager to build the .plg file, i got the attachment here. The problem is that even using ntr mode3, when you start the game, the green screen does not appear and then the plg does not turn on. Is there a cause in particular?
It has nothing to do with the CTRPFData.bin file, there's just times where NTR doesn't load the plugin for some reason. Returning to Home and re-launching the game usually fixes it. With NTR being open sourced we may get a nw implementation that doesn't have that problem.Has anyone else encountered a random issue with the plugin not running? I launch ntr 3.6 successfully I can use the original sun/moon one perfectly fine. The moment I load up ultra moon however it refuses to start. Pressing select does nothing it's just vanilla UM. It worked perfectly fine yesterday as well I can't think of a single thing that changed I played moon I guess which I hadn't done since UM came out but I assume that's not a reason for the plugin to stop working.
(edit: When I say it doesn't start I mean I don't see that green screen that usually flashes when the game loads so it's just vanilla as previously mentioned.)
Further edit: I double checked my plugin folder and I had a "CTRPFData.bin" in it, I backed it up before deleting that file and now the plugin loads fine again. I don't know if it was because I had favourited one of the cheats? But I had loaded it fine after doing that a few times. If it'd help I can upload the file?
No worries, like my last plugin, this one disables battle cheats when going online to prevent online cheating.FUCKING CHEATERS
how long til ppl go online and get banned?
still doesn't prevent making a premodded team :/No worries, like my last plugin, this one disables battle cheats when going online to prevent online cheating.
still doesn't prevent making a premodded team :/
This doesn't do anything with modding your Pokémon (unless you like an all shiny team which has no affect on battling) so I'm not sure where your comment fits in.still doesn't prevent making a premodded team :/
shiny pkm actually have slightly different stat capsThis doesn't do anything with modding your Pokémon (unless you like an all shiny team which has no affect on battling) so I'm not sure where your comment fits in.
shiny pkm actually have slightly different stat caps
even though their lower I still don't like it
shiny pkm actually have slightly different stat caps
even though their lower I still don't like it
from marsLOL wtf you get that from? shinies don't have no boost in stats at all, they are just a color variation.
That only happened in Gen 2 games, I believe.
They changed mechanics in Gen 3. Here's how it worked in Gen 2:It might've been boosted back then, so they removed that option I guess.
Who knows.