Homebrew [RELEASE] TIKdevil "Reboot" - Batch make and install tickets

Billy1006

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Hi everyone, you may or may not know me for TIKdevil 0.1
Well it was a very experimental batch tickets generator, it was slow and generated some rubbish tickets too.

So here is a complete revamp of that.

fe6467e372.png

Icon & Banner by @manuelx98 <3​
Features:
  • Doesn't anymore rely on encTitleKeys.bin nor any files, direct table parse from that title key site;
  • Complete revamp, 1 click take-them-all in less than 5 minutes;
  • Reads already installed tickets and only generates missing ones;
  • Directly installs generated tickets!
  • Removes temp files, leaving only table for local storage.

Soon:
  • Region filtering;
  • Separate menu items for single things;
  • QR to CIA for quick installing and updating TIKdevil;
  • Go to e-Shop after install;
  • Overhaul process speed and stuff :3
Downloads:
https://github.com/Kyraminol/TIKdevil/releases

Source:
https://github.com/Kyraminol/TIKdevil/


Credits:
Thanks to @cearp and @Drakia for some base code!
Thanks to @smealum for ctrulib!
Themes too?
 

Hakkitboss0

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The operator of the title key site is having issues with his domain name at the moment.
Is there a way around this? Like a way to change which domain it should download from? Or maybe a second program that does the same thing EXCEPT the URL it's supposed to download anything from will be different?
 

Ryccardo

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Is there a way around this? Like a way to change which domain it should download from? Or maybe a second program that does the same thing EXCEPT the URL it's supposed to download anything from will be different?
Sure, edit the website in the source code and recompile it
 

Ryccardo

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Is there a tutorial on how to do this?
Eeeeh... nope (if someone was to make a specific tutorial, they might as well post a fixed version)

You'll need to install devkitarm, any dependencies of the software you want to compile (probably an updated ctrulib... plus lots of trial and error in case there are other dependencies and the author hasn't mentioned them), download the source of what you want to edit, have some basic programming knowledge for knowing how to search source files for mentions of the old key site and actually do the change, and finally knowing how to compile it (there usually is a makefile which tries to automate the process, but it's not a given)
 

TwistedBlizzard

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Eeeeh... nope (if someone was to make a specific tutorial, they might as well post a fixed version)

You'll need to install devkitarm, any dependencies of the software you want to compile (probably an updated ctrulib... plus lots of trial and error in case there are other dependencies and the author hasn't mentioned them), download the source of what you want to edit, have some basic programming knowledge for knowing how to search source files for mentions of the old key site and actually do the change, and finally knowing how to compile it (there usually is a makefile which tries to automate the process, but it's not a given)

My GitHub repository is available here.

QR code to easily download my version with FBI or other CIA installer:

QR_Code.jpg

NOTE: @DanTheMan827's version currently has a bug that prevents the JSON from downloading. This latest release fixes this issue.
 
Last edited by TwistedBlizzard,

lomejor18

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My GitHub repository is available here.

QR code to easily download my version with FBI or other CIA installer:

QR_Code.jpg

NOTE: @DanTheMan827's version currently has a bug that prevents the JSON from downloading. This latest release fixes this issue.

is it possible to detect and install broken tickets? sometimes, while installing bootstrap, the games disapear but still on the memory... you can solve this by installing ONLY those game's tickets, and it'll be quicker than installing ALL tickets that exists...

perhaps you can add "sweep" option, but still take a lot of time...
 

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