That's exactly why I created this in the first placeIll try using this to rename tickets thanks
Is there sauce so @cearp can maybe add this into CIAngel?That's exactly why I created this in the first place
CIAngel can do this, when you download a cia, it creates a folder with the games nameIs there sauce so @cearp can maybe add this into CIAngel?
I'm currently working on an Update/Re-Release, which queries the required information directly from nintendo. This methos is WAYYY slower, but it includes every title out there. For that reason I will now maintain 2 versions of this, one for super-fast-rename based on 3dsdb, and one for slow-but-complete rename based on cdn info. Release ETA: 1-2h
I know, but it's more convenient and easier to code to simply query nintendo directlyfor names only you should use the groovyfx database because it has way more titles than 3dsdb
I know, but it's more convenient and easier to code to simply query nintendo directly
it's easier if you just parse the output of plaiCDNI can't imagine looking up stuff from the CDN is any easier than just parsing an XML file.
The thing I did for a couple of my program had to download the first 272 bytes of the tmd, aes decrypt it with the decrypted title key and look through it for info
the xml parser took me like 20 minutes
well when you put it like that...it's easier if you just parse the output of plaiCDN
well when you put it like that...
Nevermind, I just used the community.xml File, nintendo's servers were too slow xDwell when you put it like that...
if you want sure
EDIT 1:
Nevermind, I just used the community.xml File, nintendo's servers were too slow xD
EDIT 2:
@cearp is it OK if I include FunKeyCIA in my rar file? for a all-in-one run(download nfskeyfile, make all tickets, rename all tickets, delete everything that couldn't be named