ROM Hack [Release] Kuriimu - A general purpose game translation toolkit for authors of fan translations.

IcySon55

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I see in the top post that a project for the PSP game "Da Capo Plus Situation Portable" is using Kuriimu. Who's the person working on that? Did they write a plugin for Kuriimu to be used for a non-3DS game? If so, would they be willing to share the code?
Yeah, a plugin has not yet been written. Also, all current plugins written for Kuriimu are open source. Check out our GitHub for more details.
 
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lwyx2017

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Thanks for your tools Let me View bcfnt Character Map^_^
please ask How do I change the bcfnt font?
Is it right export the Character Map picture And then modify the import?
Sorry my English is not very good.
qpTl1VP.png

Gp7wbwV.png

T70qwk1.png
 
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IcySon55

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Thanks for your tools Let me View bcfnt Character Map^_^
please ask How do I change the bcfnt font?
Is it right export the Character Map picture And then modify the import?
Sorry my English is not very good.
Notice that the save button is disabled? Save is not supported for BXFNX files.
 
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tomx86

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Like this ManualViewer, the ManualEditor isn't a fan tool but an official tool from the Nintendo SDK for the 3DS Framework. I don't have it and also can't get it, since the Viewer I also got long time before through another project I don't remember. So sorry. I can't help you any further there.
Oh, thanks anyway. So any news on those "Nintendo 3DS Camera and Sound" files I've send you?
 

onepiecefreak

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Decompress them with LZ11 and throw the files into Karameru. These 2 files are plain MSBT archives and have to be opened with Karameru first.
Then you can see normal msbt text files, which you can open with Kuriimu. Either right click the files in Karameru and choose "Edit with Kuriimu" or extract them and open them manually with Kuriimu.
 

IcySon55

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Could we have a tuto from A to Z please
The Kuriimu suite has a very broad use case that only gets bigger each day as we add support for more and more game files.

Individual tutorials for each application could be created, but every project's needs are different and one couldn't possibly cover them all in any comprehensive way. Why not start with some specific questions instead that we can answer?
 

Narublacking

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The Kuriimu suite has a very broad use case that only gets bigger each day as we add support for more and more game files.

Individual tutorials for each application could be created, but every project's needs are different and one couldn't possibly cover them all in any comprehensive way. Why not start with some specific questions instead that we can answer?
Tutorial to add ñ and tildes in maplestory? for example. Pd: I'm new to this translation. Someone would be able to tell me how to edit the txt of island days and the text files of corpse party
 

IcySon55

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After decrypting the. 3ds and and after getting the code.bin ect what should be done
Examine the various game files in an attempt to locate the game script files. Open various files in MadEdit and try different encodings to see if they contain text. Once you've located the text, check of Kuriimu already supports it. If it doesn't, hope onto our Discord and send us some example files.
 
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tomx86

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Decompress them with LZ11 and throw the files into Karameru. These 2 files are plain MSBT archives and have to be opened with Karameru first.
Then you can see normal msbt text files, which you can open with Kuriimu. Either right click the files in Karameru and choose "Edit with Kuriimu" or extract them and open them manually with Kuriimu.
OOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!! THANK YOU!!!!!!!!!!!!!!!!!!!!
upload_2017-6-8_21-26-30.png
 
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tomx86

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Can you add those symbols to kuriimu's font so they can by displayed in the msbt text editor, and not as "<null><null>'<null><null><null><null>"?
upload_2017-6-11_14-15-48.png

got them from cbf_std.bcfnt.
 

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