ROM Hack [Release] Kuriimu - A general purpose game translation toolkit for authors of fan translations.

IcySon55

Leader of Fan Translators International
OP
Member
Joined
Mar 18, 2008
Messages
462
Trophies
1
Age
38
XP
2,256
Country
Canada
I see in the top post that a project for the PSP game "Da Capo Plus Situation Portable" is using Kuriimu. Who's the person working on that? Did they write a plugin for Kuriimu to be used for a non-3DS game? If so, would they be willing to share the code?
Yeah, a plugin has not yet been written. Also, all current plugins written for Kuriimu are open source. Check out our GitHub for more details.
 
  • Like
Reactions: DarthDub

lwyx2017

Well-Known Member
Newcomer
Joined
Mar 22, 2017
Messages
64
Trophies
0
Age
22
XP
93
Country
China
Thanks for your tools Let me View bcfnt Character Map^_^
please ask How do I change the bcfnt font?
Is it right export the Character Map picture And then modify the import?
Sorry my English is not very good.
qpTl1VP.png

Gp7wbwV.png

T70qwk1.png
 
Last edited by lwyx2017,

IcySon55

Leader of Fan Translators International
OP
Member
Joined
Mar 18, 2008
Messages
462
Trophies
1
Age
38
XP
2,256
Country
Canada
Thanks for your tools Let me View bcfnt Character Map^_^
please ask How do I change the bcfnt font?
Is it right export the Character Map picture And then modify the import?
Sorry my English is not very good.
Notice that the save button is disabled? Save is not supported for BXFNX files.
 
  • Like
Reactions: DarthDub

tomx86

Well-Known Member
Member
Joined
Jun 3, 2015
Messages
778
Trophies
0
Age
38
XP
2,164
Country
Poland
Like this ManualViewer, the ManualEditor isn't a fan tool but an official tool from the Nintendo SDK for the 3DS Framework. I don't have it and also can't get it, since the Viewer I also got long time before through another project I don't remember. So sorry. I can't help you any further there.
Oh, thanks anyway. So any news on those "Nintendo 3DS Camera and Sound" files I've send you?
 

onepiecefreak

Kuriimu 2 Developer
Member
Joined
Aug 12, 2015
Messages
522
Trophies
0
XP
1,708
Country
Germany
Decompress them with LZ11 and throw the files into Karameru. These 2 files are plain MSBT archives and have to be opened with Karameru first.
Then you can see normal msbt text files, which you can open with Kuriimu. Either right click the files in Karameru and choose "Edit with Kuriimu" or extract them and open them manually with Kuriimu.
 

IcySon55

Leader of Fan Translators International
OP
Member
Joined
Mar 18, 2008
Messages
462
Trophies
1
Age
38
XP
2,256
Country
Canada
Could we have a tuto from A to Z please
The Kuriimu suite has a very broad use case that only gets bigger each day as we add support for more and more game files.

Individual tutorials for each application could be created, but every project's needs are different and one couldn't possibly cover them all in any comprehensive way. Why not start with some specific questions instead that we can answer?
 

Narublacking

Member
Newcomer
Joined
Jun 8, 2017
Messages
15
Trophies
0
Age
33
XP
91
Country
The Kuriimu suite has a very broad use case that only gets bigger each day as we add support for more and more game files.

Individual tutorials for each application could be created, but every project's needs are different and one couldn't possibly cover them all in any comprehensive way. Why not start with some specific questions instead that we can answer?
Tutorial to add ñ and tildes in maplestory? for example. Pd: I'm new to this translation. Someone would be able to tell me how to edit the txt of island days and the text files of corpse party
 

IcySon55

Leader of Fan Translators International
OP
Member
Joined
Mar 18, 2008
Messages
462
Trophies
1
Age
38
XP
2,256
Country
Canada
After decrypting the. 3ds and and after getting the code.bin ect what should be done
Examine the various game files in an attempt to locate the game script files. Open various files in MadEdit and try different encodings to see if they contain text. Once you've located the text, check of Kuriimu already supports it. If it doesn't, hope onto our Discord and send us some example files.
 
  • Like
Reactions: DarthDub

tomx86

Well-Known Member
Member
Joined
Jun 3, 2015
Messages
778
Trophies
0
Age
38
XP
2,164
Country
Poland
Decompress them with LZ11 and throw the files into Karameru. These 2 files are plain MSBT archives and have to be opened with Karameru first.
Then you can see normal msbt text files, which you can open with Kuriimu. Either right click the files in Karameru and choose "Edit with Kuriimu" or extract them and open them manually with Kuriimu.
OOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!! THANK YOU!!!!!!!!!!!!!!!!!!!!
upload_2017-6-8_21-26-30.png
 
Last edited by tomx86,

tomx86

Well-Known Member
Member
Joined
Jun 3, 2015
Messages
778
Trophies
0
Age
38
XP
2,164
Country
Poland
Can you add those symbols to kuriimu's font so they can by displayed in the msbt text editor, and not as "<null><null>'<null><null><null><null>"?
upload_2017-6-11_14-15-48.png

got them from cbf_std.bcfnt.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    LeoTCK @ LeoTCK: yes for nearly a month i was officially a wanted fugitive, until yesterday when it ended