ROM Hack [Release] Hyrule Warriors Legends Save Editor & NTR Plugin

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It is but it only seems to work on N3DS? Unless deathwing zero's case is isolated, the game wont load with cheat plugin on o3ds.
Not sure if I can add everything from the JP plugin but I'll do what i can...
I'm planning at looking at it with different C decompilers but I"m not sure I'll understand it. Haven't got around to that yet.
I'll try it out tomorrow and let you know how it goes, I only own an original 3DS system.
 
Just incorporating the additional stuff @Deathwing Zero posted. Magic/Special are still just two options, the game doesn't seem to care if you have them set for the unused character slots.
Materials code seems to change every material to 58,883 instead of 998. The game still doesnt seem to care, so...
I think you listed it wrong, gateshark's little endian, debugger is normally big endian. But like I said the game doesn't care if it's set to have 998 or 58883 apparently so It doesn't matter.
Going to focus on progressing some so maybe I can get the next map soon.
Sorry I don't have much free time :c
When I use the NTR Debugger that allows you to input GateShark codes that I linked to earlier, it switches the bytes to little endian when it applies them, and the official version I have to write in Little Endian as well. That's why I post them the way I do. Regardless, thanks for testing it out for me.

For what it's worth the Japanese version of the game does load for me with a cheat plugin on my O3DS. I just can't figure out what changed between that and the US version.
 
Last edited by Deathwing Zero,
So I guess I'm going to have to figure out where character badges are stored. I somehow managed to bork up the attack badges for Young Link before I unlocked him and now I can't unlock any of them.
 
Well I managed to fix it. I couldn't find the values in the save so I tried deleting all of his weapons, then re-locking him in the save editor and re-unlocking him in game.
My guess is the game wasn't setting his weapon as unlocked properly since I already had a couple different tiers of weapons for him from previous weapon swapping shenanigans. The game probably didn't let me unlock any of his attack badges because the first ones are the weapon combo ones, and the game doesn't let you unlock combo badges for weapons you haven't unlocked.
It might have fixed itself automatically once I unlocked either his tier 2 or 3 weapon since it's possible to unlock tier 2 and 3 weapons without ever getting the tier 1 version.

By the way, any character that is simply unlocked with the current save editor and not in game will run into the same problem. They will be unlocked, but their base weapon will not, making it impossible to unlock any of their attack badges or earn new versions of that weapon for them.
 
Well I managed to fix it. I couldn't find the values in the save so I tried deleting all of his weapons, then re-locking him in the save editor and re-unlocking him in game.
My guess is the game wasn't setting his weapon as unlocked properly since I already had a couple different tiers of weapons for him from previous weapon swapping shenanigans. The game probably didn't let me unlock any of his attack badges because the first ones are the weapon combo ones, and the game doesn't let you unlock combo badges for weapons you haven't unlocked.
It might have fixed itself automatically once I unlocked either his tier 2 or 3 weapon since it's possible to unlock tier 2 and 3 weapons without ever getting the tier 1 version.

By the way, any character that is simply unlocked with the current save editor and not in game will run into the same problem. They will be unlocked, but their base weapon will not, making it impossible to unlock any of their attack badges or earn new versions of that weapon for them.

I know these offsets (beginning of each chara offset of my calculation I posted long ago^^) and I know that problem with the weapon.
But I nearly finished the fully weapon-editor and amybe tomorrow I will release the update. :)
I' finish with implemantin and only have to test it tomorrow.

The structure of the upcoming weapon-edit feature is like ingame.
You choose your character and the different Tpe (Example Link and Hylian Sword or Master Sword, etc..) and you can edit all of that weapons you have of that type.
Change Skil-Kills, SKills, Base-Damage, Stars, Level, Legendary State and you can reset each weapon to its normally default, delete a weapon (if you have too much xD), or generate a default new weapon on a free slot ;)

I atatched an picture of that upcoming feature ;) Please wait one to two days and it will be ready

EDIT: quesion. How is the real damage be calculated? A star give 10%? 10% of what, the current default damage-base or what?
And I will maybe update the player-unlock feature, that it will set an default weapon for that chara automatially.^^
 

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Last edited by nedron92,
EDIT: quesion. How is the real damage be calculated? A star give 10%? 10% of what, the current default damage-base or what?
And I will maybe update the player-unlock feature, that it will set an default weapon for that chara automatially.^^
I look forward to the editor. However, I think the issue with the character unlocker isn't so much that you don't have a weapon, but that it doesn't set the weapon as unlocked. Unless that's what you were talking about by setting a default weapon.
 
Thank goodness there's going to be a Weapon Editor soon! Even though I already memorized the Hex locations of everything :P Can't wait, though! It will allow me to fix up my weapons easy though!
 
EDIT: quesion. How is the real damage be calculated? A star give 10%? 10% of what, the current default damage-base or what?
And I will maybe update the player-unlock feature, that it will set an default weapon for that chara automatially.^^

I'm confused about this, too. Even when I give a character 999 Strength and maximum weapon strength, I still have a tough time on some enemies,
so I assume that the HP of the enemies is scaled to the weapon and character strength. This would affect the damage output, too, wouldn't it?

Considering the maximum stats, could it be that they overflow when they are too high and suddenly become very weak? When I put in FF FF as weapon strength,
a 5 Star - Level 4 weapon displays 98 303. The first digits are slightly off to the left. Could it be that the game ignores them and just calculates the 303?

One more thing: For your weapon editor it would be nice if you could insert a feature that disables the "You need to have all weapons" requirement for the Master Sword and Legendary skill.
 
Last edited by Korados,
This most likely been said multiple times however can someone PM me how to Mod my Hyrule Warriors Legends save file? I would like detailed instructions and links to get the necessary files.
 
I know these offsets (beginning of each chara offset of my calculation I posted long ago^^) and I know that problem with the weapon.
But I nearly finished the fully weapon-editor and amybe tomorrow I will release the update. :)
I' finish with implemantin and only have to test it tomorrow.

The structure of the upcoming weapon-edit feature is like ingame.
You choose your character and the different Tpe (Example Link and Hylian Sword or Master Sword, etc..) and you can edit all of that weapons you have of that type.
Change Skil-Kills, SKills, Base-Damage, Stars, Level, Legendary State and you can reset each weapon to its normally default, delete a weapon (if you have too much xD), or generate a default new weapon on a free slot ;)

I atatched an picture of that upcoming feature ;) Please wait one to two days and it will be ready

EDIT: quesion. How is the real damage be calculated? A star give 10%? 10% of what, the current default damage-base or what?
And I will maybe update the player-unlock feature, that it will set an default weapon for that chara automatially.^^

Yes each star give 10% of the current default value

Rank 3 weapon 280 damage with 5 stars (50% damage) 280*0,50=140 - 280+140=420 damage
Rank 3 weapon with legendary 300 with 5 stars 300*0,50=150 - 300+150=450 damage

Also about the last bytes of a weapon, I had only done with 4 ranked weapon. Maybe the last bytes are different for each weapon?

Normal - 03
Legendary level 1 weapon - ??
Legendary level 2 weapon - ??
Legendary level 3 weapon - ??
Legendary level 4 weapon - 13
 
@link666 Actually, according to someone on another board I frequent, the Legendary skill in this game was buffed drastically. Instead of setting the Base to 300, it sets the base power to 560.
https://d3esbfg30x759i.cloudfront.net/ss/WVW69jGwyGY6V52ExM

So the boost to a Lv. 3 5-Star with Legendary now is about : 560*0.50=280; 560+280= 840

Thank, I through that the legendary skill was different to a level 4th weapon. I found in a save a ranked 3 level Epona with legendary skill like this (I believe at first it was modded because it’s power wasn’t at 450)

5C 00 18 01 05 00 2C 03 04 05 0A 2A 02 2F 13

You make me understands that every weapon regardless of rank with legendary will have a base of 560. Now I know that the weapon with a last byte value of 13 with override the base value of a weapon to 560 regardless of the base power you set.
 
Last edited by link666,
could I backup my gamesave of any game to a storage device then give it to someone with a homebrew Wii U to alter the save data? or is it encrypted to my Wii U only?
 
could I backup my gamesave of any game to a storage device then give it to someone with a homebrew Wii U to alter the save data? or is it encrypted to my Wii U only?

It is encrypted to your Wii U, and if you want to use a storage device with your system, you need to format it first, which will cause it not to even show up when connected to any other device because the partition mapping or formatting is something currently unknown to the public. Even if it was, you'd likely need a plugin or OS extension to mount it.

TL;DR
No. It's encrypted to your Wii U, even on external storage, which makes it useless to anyone else, and also useless if your Wii U is ever formatted, as the encryption key is changed when that happens.

Edit: Sorry if that seemed harsh, but I wanted to be sure you understood the situation. It sucks, I know. I'll never forgive Nintendo for not providing users with a meaningful backup solution.
 
Last edited by Ailuros27,
Does a Eur cheat plugin exists?
No. I do not believe so. Some people here are working on creating their own plugin (for North America I believe) but without the source for ioritree's, they're basically starting from scratch. And even if they get it working for NA and EU, it'll likely need fixing after the next update to the game. Which is precisely why it's always appreciated when people share their source. For NTR and cheats in general, there's no real downside to doing so. It's not like anyone releases game updates on console just to screw with RAM cheat users.
 
Last edited by Ailuros27,
I just don't understand this. I've been looking in my Wii U save for a while now trying to find my Master Sword, but none of this is making sense. Either the weapons aren't stored at the end of the file like on 3DS, or the byte order is different, or something else is messed up. Maybe someone else can figure this out. Here's the save:
 

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I just don't understand this. I've been looking in my Wii U save for a while now trying to find my Master Sword, but none of this is making sense. Either the weapons aren't stored at the end of the file like on 3DS, or the byte order is different, or something else is messed up. Maybe someone else can figure this out. Here's the save:
The Wii U save file is around ten times larger than that of the 3DS equivalent, what made you think they'd be similar in any way? I wouldn't be surprised if some of the offsets shared certain formatting traits, but even then I'm slightly dubious given the difference in size.
 
I thought at least the structure of the weapons would be similar, because logic and reason dictate that they'd have kept the same structure when they ported it from the Wii U. But alas developers, like most of humanity, seem to be illogical and lazy.

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And now I'm trying to dump a more recent version of my save with saviine, and keep getting a "URL not found" error from saviine.
 
I thought at least the structure of the weapons would be similar, because logic and reason dictate that they'd have kept the same structure when they ported it from the Wii U. But alas developers, like most of humanity, seem to be illogical and lazy.

--------------------- MERGED ---------------------------

And now I'm trying to dump a more recent version of my save with saviine, and keep getting a "URL not found" error from saviine.
I don't have a Wii U on a low enough firmware to really do much, but if a 5.5.1 exploit comes out at some point and nobody else has already done so, I'll probably be playing with Hyrule Warriors saves.
 
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