No problem with NinjHax v1.1 and beta 90beta 90 crashes with ninjhax 1.1b, beta 88 was fine
No problem with NinjHax v1.1 and beta 90
From internet?
So it's useless for me because I prefer redownload from here, right?
the OP is no longer regularly updated because of the updater (which is far better if your 3DS has a reliable enoguh internet connection). if you really want to update using a computer, you have to get boot1.3dsx from https://github.com/mashers/3ds_hb_menu each time now.From internet?
So it's useless for me because I prefer redownload from here, right?
It may be this: https://github.com/mashers/3ds_hb_menu/raw/e27a7204ffd508fe1fd081307fbb7170fdd2e562/boot1.3dsxCan someone please post a link to beta 81 as it was the last working build for me with ninjhax 1.1b?
Can someone please post a link to beta 81 as it was the last working build for me with ninjhax 1.1b?
Thank you! I can confirm that indeed version beta 81 works fine with N3DS 9.2.0.20E ninjhax 1.1.Try this!
@RedHat has made a pull request and I will be merging his changes to the main gridlauncher branch later today. These changes will then be available in the auto updater. If you don't want to wait until then, you can just download the 3dsx from RedHat's repo and update manually.Assuming the auto-updater won't work with your branch?
Yes everything draws with every frame. I could pre-render each grid once and only draw them during the transition, but I the frame rate needs to be increased so I don't think it's worth it.When switching between pages, are you drawing everything during each frame? If so, I would suggest creating two buffer frames, one of each page, then drawing a percentage of both of them several times. That would increase the frame rate because you would only have to draw two images before each render.
Thanks I got it to work by converting my 800x240 picture with this tool http://xem.github.io/3DShomebrew/tools/image-to-bin.htmlProbably. I have no idea how the .bin files are made, I just messed around with loading them to the frame buffer directly.
It just automagically loads ./menuhax_imagedisplay.bin. Note the ./, meaning it will try and load it from its current directory, so if the file ./menuhax_imagedisplay.bin does not exist it will only show black. I have no clue on how to create them at the moment. (other than using Homemenuhax 2.0).
Some people cannot update to 2.5 though, for whatever reason. Might not be realistic to ask to compile it for 2.1 and 2.5 every time since it's most likely way less people, but in that case, a warning should be added to the first post with the latest working version for 2.1By the way, some later versions have switched to the latest ctrulib branch. I don't know for sure but this might break compatibility with hax 1.1 / 2.1. You should update to hax 2.5.
it's not here yet. just use 1.23. I've been a bit slow at it due to personal circumstances, but it'll happen very soon.I know you posted like 50 times, but I lost it. Mind posting updater 1.3 again?