Homebrew [Release] Homebrew Launcher with grid layout

Shadowtrance

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because updating normally will update past a version that has kernel hax? there's no need to update sysnand when emunand is working fine I think.
Of course updating normally will do that. :P
I wasn't talking about updating via nintendo servers, plenty of other ways to update properly without breaking anything.... but I'm just gonna leave it at that and not continue taking up valuable thread space with an argument I'm not going to win... :)
 

DjoeN

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Most homebrew (that i know of, even special cases like Decrypt9 that run on brahma or similar work on 2.5 now)....
But yeah totally forgot that 2.x only works from 9.0 and up. :( But still, don't get why people are still below 9.0 anyway (with exception to those poor souls with 8.1J systems. :( )

Well i have 1 O3DS still on 4.5 mainly used for 3ds to cia conversion (xorpads), why, i'm to lazy to checkout if there's a way to do it on a 9.2 sysnand system)
My other O3DS XL system is on sysnand 9.2 and fully updated to *hax 2.5 to boot into cfw and hbl with grid
 

JoostinOnline

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Yes everything draws with every frame. I could pre-render each grid once and only draw them during the transition, but I the frame rate needs to be increased so I don't think it's worth it.
That should increase the framerate though. You save a lot of operations by only drawing two textures before rendering it.
 

mashers

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Could you add notifications for updates?And also the changelog should be a popup after updating your launcher.
We definitely need to see a changelog after updating through the launcher and a new update notification would be nice aswell
Notifications are possible but would require the 3DS to keep checking in the background. Including the changelog has already been discussed. It would require matching the GitHub commit descriptions to the beta version numbers, but they do not always correspond. If anyone wants to maintain a database of versions and their descriptions then please be my guest.

That should increase the framerate though. You save a lot of operations by only drawing two textures before rendering it.
That was a typo. I meant to say that I don't think the frame rate needs to be increased.
 

IpsoFact0

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i have zelda four swords on 3ds but it doesn't show up in the title launcher from homebrew menu or hans? everything else does anyone else notice something like this?
 

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Could someone update the main post with instructions on how to use custom background music and sound effects? Having to go through several pages to find them is a huge chore. I also tried looking them from the github page, but couldn't find anything.
 

JJTapia19

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Could someone update the main post with instructions on how to use custom background music and sound effects? Having to go through several pages to find them is a huge chore. I also tried looking them from the github page, but couldn't find anything.
Check out the first link on my signature. You'll find custom themes and an updated guide with everything even splashs creens that where added today. It's also on the first post. Look for the custom themes thread.
 
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