but for free and thats piracy and nintedo hate thatprobably wont since this is the almost like downloading from the eshop
but for free and thats piracy and nintedo hate thatprobably wont since this is the almost like downloading from the eshop
yeah but i dont see them able to patch this as if you buy a game from the eshop your downloading from the same servers as downloading from freeshopbut for free and thats piracy and nintedo hate that
they could add more server security so it will only let you download it if it knows the game was payed for or they could just sue the guy who made thisyeah but i dont see them able to patch this as if you buy a game from the eshop your downloading from the same servers as downloading from freeshop
they do have security on the eshop which near the end of your download, it checks if you actually bought the game, if you didnt, the download automatically fails. however it's not server controlled so how...?they could add more server security so it will only let you download it if it knows the game was payed for or they could just sue the guy who made this
nintedo have bad server securitythey do have security on the eshop which near the end of your download, it checks if you actually bought the game, if you didnt, the download automatically fails. however it's not server controlled so how...?
that's not actually how it works. also, if it was that, it wouldn't make sense(why not just check at the beginning??).they do have security on the eshop which near the end of your download, it checks if you actually bought the game, if you didnt, the download automatically fails. however it's not server controlled so how...?
Yeah I know but I was just trying to help himDon't do this, this breaks freeShop, and anything that downloads from Nintendo's CDN...
IDK, maybe parsing issues?So from what I understand this uses a custom cache for title info?
Why not download it from eshop? Is it too complicated?
Well, people are commonly using a encTitleKeys.bin with over 1100 titles that need to have their icons/metadata fetched, taking about 3 seconds per title on the 3ds, which is nearly an hour. Plus it would take forever on the 3ds hardware to assemble a 1024x1024 texture like this and use ETC1 compression on it. So if I make changes again and everything needs to be fetched again in a different format, you'd have to wait over an hour on the loading screen. With the cache, you need to wait less than 10 seconds.So from what I understand this uses a custom cache for title info?
Why not download it from eshop? Is it too complicated?
Then I would be fetching even more data of game that people may not even have the keys for... that would be slower.What about the reverse? Have it fetch data from eShop first, just like normal eShop. Then when the user enter the title page, check the database for title key.
You can cancel the download by clicking the X icon that appears in the list.@TheCruel I have a suggestion.
Sometimes when I select a game, it loads for a really long time, and when that happens, I usually lose interest. Would it be possible for you to add a function that when a game loads for more than ~10 seconds, you can cancel by pressing B and continue browsing?
Not the download. When I select a game to view it's description.You can cancel the download by clicking the X icon that appears in the list.
That would be quite useful.Not the download. When I select a game to view it's description.