Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

  • Thread starter Thread starter MasterFeizz
  • Start date Start date
  • Views Views 515,039
  • Replies Replies 1,337
  • Likes Likes 121
I've already completed Mario 64 100% since day 4. I'd play Paper Mario Master Quest Jr, but I think I'll wait until it plays a little smoother.

...Just gotta wait for more news on the 3DS version. I know the Vita has made quick work so this makes me hyped.
 
change tittle post to New 3DS/New 2DS on old 3ds run terrible bad
Not how it works.
It works on an old 3ds, just like PCSX-ReARMed on RetroArch works on an old 3ds.
It's only really at playable speed on a New 3ds, but it still technically works on any of them.

--------------------- MERGED ---------------------------

This is fantastic!
Now all we need is a standalone PS1 emulator (PCSX-ReARMed doesn't exactly perform too well- I can't get it to run at above around 20fps on average even with all the recommended settings. A standalone alternative like Bubble2k's SNES9x port would likely run miles better if it was made focusing on performance.
 
  • Like
Reactions: Mama Dizzys
How do I compile it? I don't know how to do any of this, and even my brother who does a fair bit of coding can't seem to figure out how.
 
How do I compile it? I don't know how to do any of this, and even my brother who does a fair bit of coding can't seem to figure out how.

https://github.com/processing/processing/wiki/Build-Instructions
Googled it in 2 seconds.

However I'm not that confident in compiling myself... yet. Maybe I give it a shot in a few days. Just for the sake of it for a new adventure and the desire to fail miserably at it haha.
However I'm glad MasterFeizz still finds time to work on a new update. I'm curious how significant the new performance update would be.
 
Those instructions have nothing to do with daedalus. To compile the 3ds version, you need to have cmake, devkitpro, and all the dependencies required for daedalus (picaGL, libpng, zlib, etc..) and then just run the build script.

Oh, okay. I did not know. It seemed to good to be true. This sounds like way more of a task now
 
You can read the CMakeLists.txt. Or just wait for the next stable release.
I apologize for asking and i normally don't ask for anything from anyone but out of curiosity, will you port all the work Rinnegatamante done for the PS Vita port to the 3DS port?

Sent from my SM-J700T1 using Tapatalk
 
I apologize for asking and i normally don't ask for anything from anyone but out of curiosity, will you port all the work Rinnegatamante done for the PS Vita port to the 3DS port?

Sent from my SM-J700T1 using Tapatalk
I've already ported a lot of stuff, just look at the commits...
 
Wow. Mario 64 is basically locked at 30fps with no stuttering now. The 3D effect does not appear to work on this unofficial build. But the performance is simply astounding.
 
I've already ported a lot of stuff, just look at the commits...

I'll ask now so i know if i can keep my hopes up, is there hopes of this being playable at decent FPS on O3DS? since i see all this people happy beating mario64 in hours... (on N3ds)
if anyone can guess or even have a certain answer it's you. I don't mind waiting 10 months if that what it takes you. Just knowing it'll get there someday is good enough for me.
 

Site & Scene News

Popular threads in this forum