Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

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seems like he just gave up and slapped a 1.0 on it. Would love to play the first rogue squadron on my new 3DS XL.
 
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A lot of people stopped developing for the 3DS.

If you have a HD 3DS you can try your luck with Retroarch but personality I find it too fat and slow.
 
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wahka.png

yo

have fun with fullspeed daedalusx64 on any system in this day and age
 
Last edited by niin401,
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have fun with fullspeed daedalusx64 on any system in this day and age
wahka - flahka - FLAME
im angry

why isnt daedalusx64 on wii u
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have fun with fullspeed daedalusx64 on any system in this day and age
<3
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Last edited by HaloBenish,
Any updates to the compatibility list with the new update? Any games that were once unplayable that are now playable?
I'd like to get around to completing the compatibility list, but suggestions have been about as stagnant as my activity here for the past year or so :D
I guess since Feizz's 1.0 release came by the time I stopped updating the list, I could try retesting out some of the games featured. Unfortunately, my New 2DS is out of commission.
 
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Is there a compatibility chart for v1.0? Is compatibility much different?

Edit: Oh, the previous comments loaded now. Lots for me to read and watch.
 
dose it work on og 3ds xl
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k
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ok
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it has no home brew apps on it but is secont hand and was moded
 
Last edited by tkhn23,
dose it work on og 3ds xl
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k
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ok
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it has no home brew apps on it but is secont hand and was moded
Daedalus won't run very well on an OG 3DS. The handful of titles it can handle can be found by looking up its compatibility list.
 
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There is a 3DS fanmade port of Super Mario 64, but not one of Ocarine of Time and Majora's Mask as those got 3DS remasters. So at least in an O3DS you can play those 3.
 
Disabling sound emulation gains 3-5fps, so does that mean that the audio emulation is running on the same core as the main CPU and interface?

Wouldn't it be easy to handle the audio emulation on another core, especially unsynchronized, and get those extra frames even with sound on?
 
Disabling sound emulation gains 3-5fps, so does that mean that the audio emulation is running on the same core as the main CPU and interface?

Wouldn't it be easy to handle the audio emulation on another core, especially unsynchronized, and get those extra frames even with sound on?

It would make sound be out of sync as the cores have different speeds and it would need to be adjusted for each game.
 
It would make sound be out of sync as the cores have different speeds and it would need to be adjusted for each game.
The Vita version of DaedalusX64 does audio emulation on a different processor entirely, not just a different core.

Synchronizing threads on multiple cores/processors is a pretty basic task in programming these days and shouldn't require any hacky workarounds like per-game fixes.
 
Aren't rinnegenamante's sought after emulators for N64 and Dreamcast dead? He always seems to want to put more effort on ports than fixing these up and breathing more life into the console.
Who knows. this emulator is not rinnegenamantes tho. So i dont know what your going on about.
 

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