ROM Hack [Release] Create 2D/3D Banner, SMDH +++ with ba-GUI-nnertool

FONZD

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How can I import my 3d model in the banner?
You can use 3D Studio Max to create your .OBJ file. Then import it as a new CGFX file in EveryFileExplorer.
Choose .bcmdl/.cgfx (it's the same) to save the result and built a new banner.bnr
 
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ubergeek77

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Just a quick bug report/request. When you are making an icon.icn or SMDH, if your title contains a colon or another character that is invalid for a folder to have in a Windows filesystem, the tool will fail to create the folder and the icon will not be made. It would be nice to have these invalid characters sanitized to something like an underscore when generating the folder, that way we can still make icons with these characters and still have a folder for them to go.
 
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manuelx98

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You can use 3D Studio Max to create your .OBJ file. Then import it as a new CGFX file in EveryFileExplorer.
Choose .bcmdl/.cgfx (it's the same) to save the result and built a new banner.bnr
When I try to import by obj it tell me "System not supported Exception: the path selected it's not supported"
 

FONZD

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Just a quick bug report/request. When you are making an icon.icn or SMDH, if your title contains a colon or another character that is invalid for a folder to have in a Windows filesystem, the tool will fail to create the folder and the icon will not be made. It would be nice to have these invalid characters sanitized to something like an underscore when generating the folder, that way we can still make icons with these characters and still have a folder for them to go.
Thx for your feedback, new version incoming !
When I try to import by obj it tell me "System not supported Exception: the path selected it's not supported"
Have you tried with EFE: File->New from File->Nintendo 3ds Plugins->CTR Graphics (CGFX) ?
 

FONZD

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ba-GUI-nnertool v2.1 released
Changelog:
New tool made by Rohul1997: VoodooChaos v2.0 in order to hexedit ncch.header & exheader.bin quickly - THX A LOT M8 !
Some UI modifications (improvements I hope)
Fix a bug with manual not added during the .cia build process
and a lot of bugfixes

THX for your feedbacks
 

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Thx for your feedback, new version incoming !

Have you tried with EFE: File->New from File->Nintendo 3ds Plugins->CTR Graphics (CGFX) ?
Yes, all of these, but not work xD if I try to copy the obj + textures + material in another folder in desktop it give me the same error
 

FONZD

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Yes, all of these, but not work xD if I try to copy the obj + textures + material in another folder in desktop it give me the same error
It's been a while since I have not tried but I can advise you to start with an existing banner. You must export the .obj from a 'banner0.bcmdl' (example) with EFE .
 

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It's been a while since I have not tried but I can advise you to start with an existing banner. You must export the .obj from a 'banner0.bcmdl' (example) with EFE .
I'd like to make a banner with a gba 3d model for the vc gba banner, so it seems like gbc or gb vc banner, but I can't import my .obj model in any way..
 

FONZD

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I'd like to make a banner with a gba 3d model for the vc gba banner, so it seems like gbc or gb vc banner, but I can't import my .obj model in any way..
How do you manage to inject your .obj and did you use 3D Studio Max 2015 or else to create or edit it ?
 

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I used Autodesk 3ds Max 2012 for the .obj, then I exported it and I tried to inject it in the banner with Ohana 3DS Rebirth and EFE, but with no success.
 

FONZD

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I used Autodesk 3ds Max 2012 for the .obj, then I exported it and I tried to inject it in the banner with Ohana 3DS Rebirth and EFE, but with no success.
you must convert your .obj to .bcmdl then rebuild a banner with 3dstool or ba-GUI-nnertool
 
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Naked_Snake

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no matter what i do i cant get this to work, i have the model and all that i was wondering if someone could inject this model as the banner please
the cia in the rar is a quick shutdown
 

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  • cia banner maker.rar
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FONZD

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ba-GUI-nnertool updated to v.2.1.1
changelog:
fix a bug when extracting homebrew
SMDH folder renamed into Icon
no matter what i do i cant get this to work, i have the model and all that i was wondering if someone could inject this model as the banner please
the cia in the rar is a quick shutdown
Your banner is to complex, to big, must be < 700kb I think
 
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gl1mml1ng

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Hi. I'm lookink for a solution to edit the text, which you see, when you only have 1 row in the home menu, or when you pause a game. You can see an example in this pic:

SOqRv9TY


The text is not in the icon.bin. Where should I look for it and what is the best way to edit this text?
Thank you!
 

FONZD

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Hi. I'm lookink for a solution to edit the text, which you see, when you only have 1 row in the home menu, or when you pause a game. You can see an example in this pic:

SOqRv9TY


The text is not in the icon.bin. Where should I look for it and what is the best way to edit this text?
Thank you!
It's the 'description' text you can change it in the Icon tab of ba-GUI-nnertool (The text is in the icon.icn)
 
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gl1mml1ng

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It's the 'description' text you can change it in the Icon tab of ba-GUI-nnertool (The text is in the icon.icn)
Thanks for the answer! I edited the short description, long description and the publisher in the icon file, but the home menu shows the japanese text.

But I can see my edited text in data management settings. There is my english translated title.
 

FONZD

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Thanks for the answer! I edited the short description, long description and the publisher in the icon file, but the home menu shows the japanese text.

But I can see my edited text in data management settings. There is my english translated title.
Because it's a JPN game you must fix missing banners... I think there is no EUR_GE (you are german ?) banner in your game.
Take a look on first page i have made a tuto on how to fix missing banners.
 
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gl1mml1ng

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Because it's a JPN game you must fix missing banners... I think there is no EUR_EN or USA_EN banner in your game.
Take a look on first page i have made a tuto on how to fix missing banners.
I've found the reason.

https://3dbrew.org/wiki/Home_Menu#Cache.dat_.26_CacheD.dat

The text in the home menu is cached. After deleting the cache the edited texts is displayed fine. But thank you again for helping :)
 
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