I asked squee666 instead,Maybe you can ask Alucard on the Chaos site?
also restarted and updated and it still doesn't work
I asked squee666 instead,Maybe you can ask Alucard on the Chaos site?
Have you resolved your problem ?"The program can't start because ucrtbased.dll is missing from your computer. Try reinstalling the program to fix this problem."
keep getting this error.
already unblocked all the .dll files.
bin/bnr it's the sameis it also possible to save the banner and icon.bnr and icn to bin?
the other banner tools dont work and when yours doesnt, it leaves me no way to make a banner/icon for a game..
"The program can't start because ucrtbased.dll is missing from your computer. Try reinstalling the program to fix this problem."
keep getting this error.
already unblocked all the .dll files.
thank you, i'll try it soon. and report the details.You have to download the latest version of ctrtool and replace the files in the "Datas/Tools" folder.
https://github.com/profi200/Project_CTR/releases
About my new 3d banners they are all created with maya and then exported to NW4C Creative Studio in order to build the banner.bcmdl and configure animations (but i can't manage to export/create a skeleton animation for now)@FONZD
How did you get 3D injection to Work every time i tried via Every File Explorer and Rebirth i get exception errors All i want to do is remove the 3D robot model from this File T_T (Not the Flat Backdrop which is also a model) Exported it got someone to edit it in 3DS cant import it exception errors
Cant import as new in Every exception errors QQ
welp riperoniAbout my new 3d banners they are all created with maya and then exported to NW4C Creative Studio in order to build the banner.bcmdl and configure animations (but i can't manage to export/create a skeleton animation for now)
edit:
2 things about your banner
-1: There is a skeleton animation for the robot (you can ignore it)
-2: There is a material animation for the background object which i can't recreate for now
welp riperoni
Reason i want the model removed or just invisible textures is this (this is jsut a test run)
Ohana crashes when I'm trying to import COMMON1.PNG "L4(Grayscale)" to Nintendo 3DS Camera banner1.bcmdl, and EFE tells me that this texture is not suported, COMMON2.PNG imports fine, what to do? Is there a other .bcmdl editor out there? Please helpExtract, Customize, Re-Build .cia :
Initially, it was a simple tool to create/customize your own 2D Banner, 3D Banner, Icon/smdh, extract banner.bnr from any decrypted '.CIA' but now it's more like a .cia editor/builder.
ENJOY !
Here is v2.2 of ba-GUI-nnertool:
HOW TO
1) EXTRACT/REBUILD CIA
prerequisite: a decrypted .cia (use Decrypt9)
-1 Copy your decrypted .cia to the 'Projects' folder (more practical)
-2 Open ba-GUI-nnertool and click on Tool Box Tab
-3 Click on Browse and choose your decrypted .cia
-4 Click on Extract
-4.1 Choose the rom.0000.xxxxxxxx, it's the main content, by default: yourdecrypted.cia\rom.0000.00000000 (rom.0000.*)
-4.2 (optional ) Choose the rom.0001.xxxxxxxx. Only asked if the manual is not autodetected, you can choose another one or just click Cancel, by default: yourdecrypted.cia\rom.0001.00000001 (rom.0001.* )
-5 Launch Ohana3DS then drag your bannerX.bcmdl on it (not Ohana3DS_Rebirth)
-6 Export textures (do the same with others bannerX.bcmdl if it's multilang)
-7 Edit textures of banner0.bcmdl, banner1.bcmdl,... (with GIMP, Paint.NET,...)
-7.2 (optional ) Create your icon.icn with the Icon Tab
-7.3 (optional ) Hex Edit data.bin
-7.4 (optional ) Change Title ID with the VoodooChaos tool or click on the Customize ID button
-8 Import new textures with Ohana3DS and save changes (not Ohana3DS_Rebirth)Hex Edit ncch.header
and exheader.bin
In fact for New 3ds users you can edit 5 digits
ex: SMW use 0E 70 0F and so you can change it to 11 11 01 (not the red one)
-9 Rebuild your banner.bnr with ba-GUI-nnertool: Banner Tab -> Banner bcmdl/png: Browse then choose your new banner0.bcmdl (make sure all components are in the same folder: banner.cbmd, banner.bcwav,...)
-10 Replace banner.bnr to Exefs.O folder
-10.2 (optional ) Replace data.bin to Romfs.O folder, icon.icn to Exefs.O folder, ...
-11 Go to Tool Box then click on the Build button (optional : you can change Version: XX.XX.XX , remove age rating with voodoochaos 2.1 and/or add manual if detected)
Download ba-GUI-nnertool v2.2: https://mega.nz/#!L1snDb4Q!VyxEuj1NMqPMfhq46phNdZ0aCb1UkY7nNxsorueE3PY
All credits goes to:
- gdkchan & Rei for Ohana3DS
- Rohul1997 for VoodooChaos
- Steveice10 for bannertool
- dnasdw for 3dstool
- Relys for makerom
- elisherer for 3DS Explorer
- Gericom for Evey File Explorer
- Peter Pawlowski for Foobar2000
- Asia81 for all the 3D Banner Templates
- and others...
Examples:
TUTO:
ex: Zelda Hyrule Warriors Legends (JPN)
1. Decrypt the 'game.cia' with Decrypt9WIP then extract the banner.bnr with ba-GUI-nnertool.
2. Copy/Paste the banner9.bcmdl to create the missing banner.
3. Remane them to banner1.bcmdl, banner2.bcmdl, banner3.bcmdl... (don't touch the banner0.bcmdl or banner.cbmd)
4. With an exheditor open each 'bannerX.bcmdl' then search for JPN_JP and modifiy to *corresponding region/language then save. (ex: EUR_EN for banner1.bcmdl)
5. Rebuild the banner.bnr with ba-GUI-nnertool.
6. Copy the NEW_banner.bnr to the decrypted 'exefs.O' folder.
7. Rebuild the 'NEW_game.cia' with ba-GUI-nnertool.
*check this:
banner1.bcmdl = English ~ EUR_EN
banner2.bcmdl = French ~ EUR_FR
banner3.bcmdl = German ~ EUR_GE
banner4.bcmdl = Italian ~ EUR_IT
banner5.bcmdl = Spanish ~ EUR_SP
banner6.bcmdl = Dutch ~ EUR_DU
banner7.bcmdl = Portuguese ~ EUR_PO
banner8.bcmdl = Russian ~ EUR_RU
banner9.bcmdl = Japanese ~ JPN_JP
banner10.bcmdl = English ~ USA_EN
banner11.bcmdl = French ~ USA_FR
banner12.bcmdl = Spanish ~ USA_SP
banner13.bcmdl = Portuguese ~ USA_PO
Could you post your COMMON1.PNG and your bcmdl ?Ohana crashes when I'm trying to import COMMON1.PNG "L4(Grayscale)" to Nintendo 3DS Camera banner1.bcmdl, and EFE tells me that this texture is not suported, COMMON2.PNG imports fine, what to do? Is there a other .bcmdl editor out there? Please help
Here you go.Could you post your COMMON1.PNG and your bcmdl ?
Hi I have a Japanese rom and not the banner9.bcmdl so baner not I get the name and the game cartridge but the telivos if it comes out the other do not need the banner9.bcmdlcheck this:
sadly, there is no way to inject your .png for now but you can try to ask the devs (ohana or EFE) to add support for this formatHere you go.
ommmmkay... So sorry my english is so bad, i don't understand what is your problemHi I have a Japanese rom and not the banner9.bcmdl so baner not I get the name and the game cartridge but the telivos if it comes out the other do not need the banner9.bcmdl
OKsadly, there is no way to inject your .png for now but you can try to ask the devs (ohana or EFE) to add support for this format
ommmmkay... So sorry my english is so bad, i don't understand what is your problem
sadly, there is no way to inject your .png for now but you can try to ask the devs (ohana or EFE) to add support for this format
ommmmkay... So sorry my english is so bad, i don't understand what is your problem
Have you tried to clic on 'show' -= FIX MISSING BANNER =- in my first post ?
welp riperoni
Reason i want the model removed or just invisible textures is this (this is jsut a test run)