Emulation [RELEASE] Cemu - Wii U emulator

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Exzap

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@Exzap Are you thinking of - in the long run - having some form of async shader cache generation for Cemu or some other solution for the stuttering? The shader cache is a good thing but firstly, it's for naught when updating Cemu or gfx drivers and secondly, the first time playing (and encountering new stuff in the game) is always pretty much unenjoyable due to the massive stuttering. Any thoughts on that, yet?
No, async shader compilation would not work in CEMU for various technical reasons. There are other solutions, but they are all a nightmare to implement.

The shader cache that we currently have is actually more of a workaround until we have a proper solution (which will likely not happen in the next 1-2 years due to perfect shader emulation being required).
The next step would be to make the cached shaders device and version independent. This would allow users to compile and upload large shader caches for others to use.
 

Darkemaste

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This would require them being actually released or some press people caring about emulation. So we can conclude: no.
Meh, always disliked paper launches. I also doubt it would really make much of a difference though if any, since even modest GPU's perform pretty much the same as those with higher end GPUs on the compatibility list anyway.

Edit- Real talk though, the 1080 only has 5%-10% more performance over a 980Ti and can't overclock. Don't expect it to change anything in Cemu.
 
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Gundark

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Finally!!!! I succeed to enter name in Xenoblade X. Unfortunately, it did froze after first achievement, but nevertheless it's outstanding progress. Thank you Exzap. Here's hope that in the next version you'll fix stretched textures on AMD cards.
 

Darkemaste

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Finally!!!! I succeed to enter name in Xenoblade X. Unfortunately, it did froze after first achievement, but nevertheless it's outstanding progress. Thank you Exzap. Here's hope that in the next version you'll fix stretched textures on AMD cards.
That would be awesome. xD
 
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Growlith1223

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Never mind i managed to figure it out, if you ever crash from the new input gui, chances are it's from having too many installed controller device drivers! i had to remove about 10 drivers for it to work lol
 

ned

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Cemu 1.5.0 public version has full DirectInput support :)
Thanks @Exzap

Do you have some dpi scaling setting turned on/off? I can't see the bottom row of buttons in win7.
zUntitled.jpg
 

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