http://www.blurbusters.com/wp-content/uploads/2013/08/realtime120fps.mp4
Direct link. In Chrome, just right click on the video and select "Download Video".
They can be uninstalled but i wouldn't know how.Cheez.. today i was gonna download for the first time the cemu, and i read in the website that AMD 16.3 drivers are not compatible. -.- And today i just installed.
I really hope this will be fixed :-)
They can be uninstalled but i wouldn't know how.
Assassin's Creed 3 can't be playable to me(the title screen looks like Minefraft Wii U but terrible).Do we have any 3rd party games running on Cemu 1.4?
How come this project is closed source? are they planing to cash in one day? (not that they aren't already)
Pretty much, consistently works and when I close it performance jumps down.It's just download and open the video in the background and you Get hiyer FPS?
Oh btw I saw your video the other day and noticed this~Assassin's Creed 3 can't be playable to me(the title screen looks like Minefraft Wii U but terrible).
Bayonetta 2 has poor framerate. Same goes to Bayonetta 1.
Darksiders 2 boots fine but weak framerate.
Angry Birds can't play ingame because of missing textures and graphical glitches.
Lego games can boot but bad graphical glitches.
I think that's all I know. Lemme know if I have mistakes or so.
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Smash Bros 4 version 1.1.5 has a temporary memory leak but then goes back to 40% like there's no Memory Leak. But still, loading... screen.
It took me 2 hours to update Smash Bros 4 using NUSGrabber and Uwizard. Same goes to Splatoon.
Another thing. Minecraft Wii U goes 60FPS on the main menu. But creating or loading a world will drop to 30 and the gameplay really drops to 0.5 - 3FPS.
Congratulations, you don't know how drivers and graphics cards work!
Congratulations, you don't know how drivers and graphics cards work!
The use of kid doesn't affect me, sorry to say.Congratulations! You failed to provide any fact or evidence to prove to me that I'm wrong and/or explains why OpenGL got the lowest fps compare to DX12 and Vulkan in that picture! Now go home kid!
Exzap has previously said that the reason he uses OpenGL is because it is very similar to the GX2 functions that the Wii U already uses. Respect his decision, I'd like to see you make an emulator that can play 3 games at near full speed after only about 3 months of being public.Congratulations! You failed to provide any fact or evidence to prove to me that I'm wrong and/or explains why OpenGL got the lowest fps compare to DX12 and Vulkan in that picture! Now go home kid!
The use of kid doesn't affect me, sorry to say.
Now... to elaborate on exactly what i said. While Vulkan and DX12 have better performance, you don't seem to understand that, well.. let's start with DX12
DX12 is a Graphics API that was recently brought to the public with the release of Windows 10. now, if you do not know, DirectX 12 is an API exclusive to the OS Windows 10, meaning that users, which might i add are an estimated 60% of the users of this emulator, are not using Windows 10. now, yes, this is based on assumption from the fact that not everyone likes Windows 10.
Let's go to Vulkan, Vulkan is also another API that was recently released as another alternative. lemme elaborate on this more specifically, both DX12 and Vulkan have Asnychronous rendering, meaning Draw calls are split across all cores of the processor currently installed within your PC. Not everyone has 4-8 cores, meaning, this won't benefit much and can and WILL cause performance issues for people with lower specs than you. NOT TO MENTION, if you do not already know this, Vulkan is literally OpenGL with a touch-up, so, do you mind telling me how you think OpenGL is bad purely because an api that is based off of said OpenGL is better?
Regarding what i said. Drivers are there to better optimize how an API is handled through the graphics card. the Graphics card is a device that handles the byte memory of an image, or in this case, a texture, "places" it into a "buffer" sort of system, and then is displayed onto the scene, which is then rendered onto the handle of the control you specified earlier when you first create a Device context.
I hope you now understand that your image is not the same for everyone!
You are wrong, Dolphin DX12 in cherry-trail X5 Z8500 :
Try this with DX11 or OpenGL, are 20 or 25% slower.
You are wrong, Dolphin DX12 in cherry-trail X5 Z8500 :
Try this with DX11 or OpenGL, are 20 or 25% slower.
Once again you completely missed my statement of not everything works the same on everyone's PCs. that's like me saying if i can run a hundred miles, you can too. it doesn't work like that out of the box.
To add more into the notion of DX12 and Vulkan, by using them as the primary graphics library, you are limiting your userbase by quite a lot. what would you rather have, a userbase of 10 members? or a base of 100?
What you provided is a quad core device that is fully capable of taking advantage of the Async rendering, i'd like to see proof of, oh good example, intel core 2 duo since here it's fairly common to have, running DX12. at the same FPS
was just giving an example of a very low cpu, there's still tons of people on potato PCs that are trying to run this emulator. some of them have even posted in this thread too.A slower CPU than a cherry-trail is almost impossible to find.
A core 2 duo in 2016 ? hahahaha good try.
You should have said a 486 dx lol