Well. Cheat Engine is the only way to boost(for some people). But I rather play the game in a brand new thing called "Slow-Run". It's the opposite of Speedrun but slow.
Yeah, I tried Slow-Running too, I even sent some footage to AGDQ, but it wasn't quite their style..
New question; if the 1.4 is released public tomorrow, does that mean we who donated get 1.5beta tomorrow or something?
Or do we have to wait for a month or so? I'm not trying to nag, but if I have to pay a monthly fee, I would at least like 1 or 2 updates each month. I'm not that rich, and have bills up to my ears, so I just want to make sure it's worth it
Newer question: sometimes, I only get 30FPS in Super Mario Bros U/Super Luigi U, then if I reboot my computer, I might get 60 FPS. Then if I reboot again, a might get 30 or 60 again.
Same with Super Mario 3D World. Sometimes I get 40-50FPS, and other times 25-30FPS. It's completely random.
Any ideas what this could be? Also, it seems that starting a tough operation on my system, (like packing down a huge .rar, encoding a video, opening Chrome with a shitton of tabs), then closing said operation, THEN starting a game in cemu, helps.
Almost as if my computer doesn't utilize it's full potential if I go straight into cemu. Like the RAM isn't "enabled" or whatever. The computer's like "oh, this program looks small, I probably won't need any resources, I'll just lock all my resources down in order to preserve energy for later". But if I do a hard operation first, my computer's like "oh, right, I have all these other resources here, lots of RAM and shit. Let's enable that and finish this quickly.". Then when I start cemu afterwards, it's like "yeah, let's just continue to keep this RAM enabled in chase it's needed later"..
I know it sounds weird, but that's how I imagine my computer thinking..
Human thoughts?