Emulation [RELEASE] Cemu - Wii U emulator

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likea24

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You click on this and load an Amiibo .bin file to read/load/scan them on Cemu-

l0ZlU28.png


Btw, if anyone is interested I've updated Loler's Super Mario Maker save (105 coursebot courses+all unlocks) with more amiibos and can now just be just be placed/extracted to the \emulatorsave folder. Available here.
i've now download amiibos "mario" "link" "green yarn yoshi"
but is this even it?
Vlc media file (.bin)
Capture.PNG
 
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reznoire

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I'm guessing by the lack of sound that it still screams at you? Would be nice if you actually mentioned that...
I'll do it once you stop guessing correctly.
i've now download amiibos "mario" "link" "green yarn yoshi"
but is this even it?
Vlc media file (.bin)
Yes. It only shows up like that because VLC assigned itself that extension on your computer. It makes no difference to the file itself.
 
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FloatingFatMan

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This has to be fake, is running perfect and @60fps? one of the most (if not the most) desired wii u exclusives?

No, it's not fake. I've been able to run it that fast for a while even on my older R9 280X, but if you turn sound on there's a really loud squealing sound during all gameplay (not cutscenes) that deafens you in seconds, making the game largely unplayable.
 
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Darkemaste

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I see that nvidia cards have more FPS than AMD cards...
Anyway, I hope we get wiimote support soon...(including Real Wiimote/Dolphin Bar)
Eh, not necessarily outside of instances where one isn't rendering something at all (generally increased performance) or the other is rendering something incorrectly. (generally decreased performance) Best example would probably be MK8 with noticeably better performance for Nvidia users before the "acid sky" bug was fixed and how performance lowered for Nvidia users to match that of AMD owners after it was fixed. Or Smash in general for that matter.

At any rate only 3 out of 10 of my 1.6.1 videos so far weren't at full speed for the entirety of the recording anyway, and 2 of those suffer heavy performance loss with certain characters/objects (which can be noted) while generally being 50-60fps otherwise even while recording and the other with certain lighting.
 
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Alex S

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Grandmas house crashes in windwaker hd due to the new gpu buffer cache. When i jumped back a version no crashes ;-; im trying to create a gameprofile to fix this.
 
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Alex S

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I get crashes with host based timer myself, but I've had issues with it in WWHD for a while anyway. Try cycle based timer. :P

This is on both. I just said what feature causes the crash. When the vertex cache was removed and overwrite vertex buffer died,it causes crashes in that part of the game
 

yapel

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No, it's not fake. I've been able to run it that fast for a while even on my older R9 280X, but if you turn sound on there's a really loud squealing sound during all gameplay (not cutscenes) that deafens you in seconds, making the game largely unplayable.

Does it replicates the slowdowns that the wiiu has? cus once the sound is fixed this would be probably the first game that is better to play on cemu than on a real wiiu.
 

FloatingFatMan

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Does it replicates the slowdowns that the wiiu has? cus once the sound is fixed this would be probably the first game that is better to play on cemu than on a real wiiu.

Haven't played it long enough to tell. I can't stand playing without audio, and the screeching is unbearable.
 

Dragonlord

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Heres my first batch of official Cemu 1.6.1 [AMD Edition] videos, now in alphabetical order and with 9001% moar Amiibos[!]-

All in all 1.6.1 seems to have given a decent performance boost across the board, with DKT:TF even maintaining a constant 60fps when recording which is just bananas! (I lose 8-10 fps on average when recording)
At this point all it's really missing is 2nd player/input support, same goes for Shovel Knight which also doesn't detect 2nd player/input.

Edit-
For fun, can anyone guess what my theme was in my MK8 video or where the course music used is from? :P
Does CEMU still freeze dead after every single battle ends in smash?
 

SanchezCraft

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Does CEMU still freeze dead after every single battle ends in smash?
I´ve played smash and it freezes every time a battle ends, i play without sound, but, i´ve noticed that when it freezes and you activate the sound again, and wait like 5 seconds then it keeps playing, so to get better fps i deactivate again the sound, until you finish gain a battle and it freezes, so you have to do it all over again.
 

Darkemaste

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Does CEMU still freeze dead after every single battle ends in smash?
It doesn't freeze for me, but the lighting is excessively bright. I actually made 4 different videos of that match back-to-back and ended up choosing that one to upload.

Edit-
This guy had a REALLY bad Day XD
unknown.png

Donate to exzap to get this pirate plastic surgery!
UXfjzsM.png
 
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