Emulation [RELEASE] Cemu - Wii U emulator

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gestiongaming

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so guys I've been out of the community for a bit what is the latest patreon build cuz i know that the latest public build is 1.5.1
 

Notapsycho

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Alright. But to be sure, I won't upload any videos for a moment(probably a month). But hey, I canyou at least release my DLC Pack content(replacing the original stuffs to DLC, including the emblem) file here soon as long as the 5th and 6th column and 3rd and 5th row didn't crash. But I can try release the DLC Track GP file soon.
Any chance on you posting your DLC Pack content? I've been trying to get this working for a bit with no luck. It would be much appreciated.
 

TheDavidDelta

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When using the MiController (as a X360 controller) the triggers don't work well.
When I'm pressing R Trigger (for example in MK8) and I press L Trigger, it stop drifting just a moment.

I have tested it on Dolphin (configuring them as Analog Triggers) and it worked fine.

Enviado desde mi OnePlus One mediante Tapatalk
 
Last edited by TheDavidDelta,

Darkemaste

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New Cemu Patreon version is coming :)
What do you expect to come in the next version?
Probably TPHD audio fixed, some vertex cache texture issues fixed, current titles stuck at loading screen such as Kirby and Hyrule warriors possibly able to get in-game. I really would like potential/ higher CPU utilization though.... it seems somewhat under-utilized for both Intel and AMD CPU owners alike.
Again though, I'd be content simply with minor audio fixes and vertex cache issues with very specific characters in MK8 as they seem to noticeably hurt performance when loading and ruin what would other wise visually appear nearly perfect.

Actually, come to think of it, it would be nice knowing why DKC:TF seems to freeze shortly after getting in-game without Cemu crashing and with music still playing.

Edit-
Exzap already fixed this "mysterious speedup caused by opening a video player" in 1.5.1. it was apparently just a bug,and now you dont need to do that anymore for cemu to run fine.
Official confirmation on a bug/fix some of us have been noting since late March feels great mang.

Don't download it wait till its done processing and watch it from google drive haha
Can you message me a screencap of all your OBS recording/output settings? lol

12% would be a huge improvement from using strictly CPU encoding and ~40% CPU usage. Also whats your native resolution/base canvas (1440p here) and would that or downscaling to 1080p make a difference?
 
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Centennial

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Why is everyone assuming that we are getting a new Patreon build today? Exzap typically sends out new versions around 2-3 weeks after the initial public release. If he were to send out a new Patreon build, I can only see it happening next week. It was already unusual for him to release a new Patreon build the moment 1.5 came out.
 
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spotanjo3

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Next version will be a bomb

I doubt. Maybe 5 or 10 more released later might be a bomb. The 1.5.2 will be a small improvement over 1.5.1. I wouldn't be exciting about it anyway.

Why is everyone assuming that we are getting a new Patreon build today? Exzap typically sends out new versions around 2-3 weeks after the initial public release. If he were to send out a new Patreon build, I can only see it happening next week. It was already unusual for him to release a new Patreon build the moment 1.5 came out.

Exactly... they are very annoying about a new Patreon and I am not surprising that Exzap isn't say anything for a while. It is better to leave him alone and be patient.
 
Last edited by spotanjo3,
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