Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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I have
Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
(RAM) 8.00 GB
R9 280 3.00 GB
and New Super Mario Bros. Wii U do not work run smoothly, such as clip reznoire

Then you probably have a dirty system... see to it that you don't have dozens of programs running in the background.
 
the game I have running at a rate of 60 fps but is not series, like clip reznoire
There are some freezing in gameplay

That's not the FPS, that's shader cache stuttering. Play the level a second time and you shouldn't have those stutters/freezes anymore (they come back, though, when you use a new Cemu version or install a new gfx driver)
 
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changelog for 1.5.1 patreon? (cant find it in older posts...)

# CEMU detailed changelog for 1.5.1
# Patreon release date: 2016-05-23

Input: Fixed input for controllers with off-center axes
Input: Added axis range scaler (50% to 200%)

H264: Fixed a bug in H264DECMemoryRequirement() that could lead to a crash.

CPU: Added new instructions to recompiler: ps_mr, ps_sel, ps_l/ps_st type 6, stfdx
CPU: Recompiler will now utilize BMI and AVX instruction set to generate faster code (if supported by host CPU)
CPU: Fixed a bug in code generated by recompiler for FSUB & FSUBS where the result would incorrectly become -0.0 instead of 0.0

AX: Added API AXSetVoiceSrcRatio()
AX: Fixed a bug in voice volume update
AX: Increased audio volume
AX: Added logging for audio API

GX2: Fixed wrong colors for certain texture dump formats
GX2: Fixed vertex ordering for special cases when PRIMITIVE_RECTS is used
GX2: New implementation for tiling aperature. Still heavily work-in-progress.
 
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Question about Exzap and his team who is he and who is his team and how come they know so much about emulating the wii u and why haven't no one else made a wii u emulator. Before Exzap and his team release the first version of cemu.
 
what version of cemu do you guys have?? because i got 1.5.0, so that might explain the difference in performance. also, lately since the crimson driver 16.3.2, i haven't upgraded because there seems to be virtually no difference in performance in the games that i play (on the contrary, many more demanding games perform very good for me in compare to with this emulator), but is there with this emulator??
Honestly check to the compatibility list in my sig or just watch videos posted here, most of the videos have specs listed. You could also just check my sig or Wardoctors YT channel for various videos using an FX 8320/390 and an I7 4790K/390X respectively.
 
Last edited by Darkemaste,
Honestly check to the compatibility list in my sig or just watch videos posted here, most of the videos have specs listed. You could also just check my sig or Wardoctors YT channel for various videos using an FX 8320/390 and an I7 4790K/390X respectively.
will do! do you think my driver version 16.3.2 is too old, and i'll have to switch it for a better performance?? anyway, i think i'll wait a month or two for the issues to get ironed out, before i'd serious play with this emulator. i'll even throw some dollars, for it to happen :P
 
Does the WiiU GamePad actually work, is it through USB or BlueTooth. Does it have to be the official Nintendo's or a 3rd Party, How about the GamePad Controllers?
 
I tried my WiiMote/Nunchuck they dont seem to work. Same with my Logitech RumblePad. For now i guess i have to use my keyboard.
 
Tekken Tag seems to crash cemu 1.5.1

Guess all the logs show is functionality that is yet not implemented in CEMU? Or I'm missing some important game files?

[15:28:22] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[15:28:22] Unsupported lib call: coreinit.__gh_set_errno
[15:28:22] Unsupported lib call: coreinit.OSBlockThreadsOnExit
[15:28:22] Unsupported lib call: coreinit.OSSetScreenCapturePermission
[15:28:22] Unsupported lib call: nn_ndm.EnableHomeButtonMenuAndBgProcess__Q2_2nn3ndmFi
[15:28:22] Unsupported lib call: proc_ui.ProcUIInit
[15:28:22] Unsupported lib call: proc_ui.ProcUISetMEM1Storage
[15:28:22] Unsupported lib call: proc_ui.ProcUIRegisterCallback
[15:28:22] Unsupported lib call: coreinit.MCP_Open
[15:28:22] Unsupported lib call: coreinit.MCP_Close
[15:28:22] Unsupported lib call: coreinit.UCOpen
[15:28:22] Unsupported lib call: coreinit.UCClose
[15:28:22] Unsupported lib call: padscore.WPADRegisterAllocator
[15:28:22] Unsupported lib call: padscore.WPADEnableURCC
[15:28:22] Unsupported lib call: padscore.KPADDisableDPD
[15:28:22] Unsupported lib call: coreinit.FSInit
[15:28:22] Unsupported lib call: nn_ac.Initialize__Q2_2nn2acFv
[15:28:22] Unsupported lib call: nn_act.Initialize__Q2_2nn3actFv
[15:28:22] Unsupported lib call: nn_fp.Initialize__Q2_2nn2fpFv
[15:28:22] Unsupported lib call: nsysnet.NSSLInit
[15:28:22] Unsupported lib call: nlibcurl.curl_global_init_mem
[15:28:22] Unsupported lib call: proc_ui.ProcUIRegisterBackgroundCallback
[15:28:22] Unsupported lib call: nn_act.IsNetworkAccount__Q2_2nn3actFv
[15:28:22] Unsupported lib call: nn_act.GetPersistentId__Q2_2nn3actFv
[15:28:22] Unsupported lib call: nn_act.GetPrincipalId__Q2_2nn3actFv
[15:28:22] Unsupported lib call: nn_act.GetCountry__Q2_2nn3actFPc
[15:28:22] GX2Init(...) on core 0

[15:28:22] GX2SetupContextStateEx(0x154c6900)

[15:28:22] Unsupported lib call: gx2.GX2SetTVEnable
[15:28:22] GX2SetTVBuffer(0x4e001000, 0x1c2000, 3, 26, 2)

[15:28:22] Unsupported lib call: gx2.GX2SetTVScale
[15:28:22] Unsupported lib call: gx2.GX2SetDRCEnable
[15:28:22] GX2InitColorBufferRegs(0x2d4c8fa8)

[15:28:22] Unsupported lib call: gx2.GX2InitDepthBufferRegs
[15:28:22] GX2CalcDepthBufferHiZInfo(0x2d4c8ef8, 0x2d4c8ef0)

[15:28:22] Unsupported lib call: gx2.GX2InitDepthBufferHiZEnable
[15:28:22] GX2InitBlendControlReg(...)​
 
Does the WiiU GamePad actually work, is it through USB or BlueTooth. Does it have to be the official Nintendo's or a 3rd Party, How about the GamePad Controllers?
I'm pretty sure the GamePad uses a proprietary variation of 802.11 WiFi, similar to how the game discs use a modified BluRay disc.
 

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