strange, did you have CE also attach to the .exe? lol that's all i can think of that would be the problem, it definitely affects the fps for me lolyes its 6.4 and I do checked enable speedhack and clicked apply
strange, did you have CE also attach to the .exe? lol that's all i can think of that would be the problem, it definitely affects the fps for me lolyes its 6.4 and I do checked enable speedhack and clicked apply
It's not negative to say something works better. It's negative to say something sucks.
nvm that was the problem rofl I I set it to wrong process and now works like a charm xDDD btw you need to have Priority set to Realtime for cheat engine to take effect and also sound is fasterstrange, did you have CE also attach to the .exe? lol that's all i can think of that would be the problem, it definitely affects the fps for me lol
Shovel Knight running at full speed FPS wise (the audio is a little slow but still smooth sounding). Very impressive!
i7-4770, 8GB DDR3 RAM, EVGA GTX 970 GPU
GTX 980 Ti 6GB OC'ed made no difference compared to my GTX 580 3GB Lightning Extreme Edition. Hey WarDoctor, i see you've been talking crap about my previous video is fake. Now let me rub this video in your face with my "noob" PC Obviously, I have lost 1 - 2 using Nvidia's ShadowPlay and this time i have a few programs opened in the background compared to my original videos.
Succeeded in unlocking a set of tools for Super Mario Maker editor. Steps:
0 - use the save file provided in this thread
1 - be editting for some minutes, using the assets avalaible
2 - After the truck notification, change the PC clock to a day ahead
3 - close the emulator and open it again
4 - receive the tools
5 - close the emulator
6 - turn the clock back to the real day
7 - profit
If I finish unlocking everything, I will post the save file for you guys.
Ah, time trials, that explains the boost in FPS. I have been testing in grand prix as that is where most people will be spending time. the additional karts really put a drag in performance.
Made a quick level with the full unlock save. Much more fun than messing with the test ones, too bad I couldn't save it!
I tried to make the level out of enemies so that it made sense without the blocks drawing.
Great, now we can have a kind of cemu Super Mario Maker community. XD It will be even better in the next versions. Even if the level saving problem remains, in the future we can use emulator save states.
I have an addicional problem, My GPU is Intel, so the actual game screen is small and the input is misplaced. I even have a Autohotkey script that maps the clicks. It has its own problems too though because it moves the mouse pointer and fails to click more than not. Can anyone help me with the mouse input? I'm ok with the size itself, I can use magnifier, but I need a input fix to use Super Mario Maker well.
We could do that already with the kernel exploit, but someone has to write a server. And that wont happen in the next 2 years, I think.That would be nice if we can connect to something like that, don't you think so ?
Do I need a Wii U to write a server ? I think I would be able to do it if it is possible.We could do that already with the kernel exploit, but someone has to write a server. And that wont happen in the next 2 years, I think.
it misses some blooms and reflections aswellYeah, I can't wait for shadows...
Anti-Aliasing could wait because you can enable FXAA on your graphic card control panel.