Time for another homebrew: Brick Breaker 3D. This is the "official" release. Every version from RC1 on is developed by Kero. How to install *.hax 2.0: Simply copy the "3ds" folder into the root of your big SD card. .3ds and .cia: Put the content of "3DS_CIA_PUTONSD" on your 3DS' SD card. .3ds: Put the ".3DS" file into the root of your MicroSD. .cia: Install with your favourite CIA installer. other: We supply an *.elf file for advanced users. Download -Brick Breaker V1 (*.3dsx, *.cia, *.3ds, *.elf) (MIRROR) -Brick Breaker V1 (source code) (MIRROR) -Brick Breaker RC1 (*.3dsx, *.elf) (MIRROR) -Brick Breaker BETA 5 (*.3dsx, *.elf) (MIRROR) -Brick Breaker BETA 4 (*.3dsx, *.elf) (MIRROR) -Brick Breaker BETA 3 (*.3dsx, *.elf) (MIRROR) -Brick Breaker BETA 2 (*.3dsx, *.elf) -Brick Breaker BETA 1 (*.3dsx,*.elf) (MIRROR) Controls (editor): D-Pad: move the marker A: change block to destructable one (3 hits) B: change block to solid one Y: change block to destructable one (1 hit) START: Save changes and return to menu Changelog Warning: Spoilers inside! BETA 2: -Added support for Directional Pad, Circlepad, C-Stick and A/Y -Added bricks (a block with 3 lifes, undestructable brick) -Random map generator -Better textures BETA 3: -Advanced block collision (still not perfect but I think that it's good enough) -Fixed a bug where you could see too much of a sprite for one frame -Added the main menu and "you lost"-screen (and both are ugly ) -Added 3D (and I destroyed my eyes doing that) -Reorganized some parts of the code -Added a score on the bottom screen (currently every block counts as 1k) -Improved block reflection at the bumper (changed from int to float) -Last but not least: a (saved) highscore was added (the current save might be deleted with a future update) BETA 4: -Added audio playback (not the right way to do it and not very good but better than nothing) -Added credits -Advanced score system: first hit gives 500, second 1000 and third 1500 -Added instructions -Added a rainbow effect for the borders at the topscreen -Prettier main menu -Fixed some minor stuff BETA 5: -Added map loading from text file -Added map creator -Fixed some minor stuff RC 1: -Tcm0 stopped working on this project and gave everything to Kero -Better intro music -Reduced unnecessary RAM usage -Moved the map editor to the middle of the top screen (looks a bit better) -Added touchscreen support to the level editor -Fixed serious framerate drops in the credits (it's still unstable but much higher) -Fixed a bug where the game didn't recognize that you won (might have led to instant-win before) -Fixed some collision bugs (but they will stay in the credits 'game') There seem to be more but the remaining ones aren't that game breaking Version 1: -Complete support for the touchscreen -Fixed some collision bugs (like always) -Fixed a bug that calculated a wrong highscore -Fixed a bug where the game didn't finish after destroying all blocks Older screenshots Warning: Spoilers inside! (screenshot of BETA 1) (screenshot of BETA 2) By the way, did you know that we have a DS version as well?