ROM Hack [Release] Animal Crossing New Leaf Multi Cheat NTR Plugin

  • Thread starter Thread starter RyDog
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Random question, but does anyone know how to get the academy paper, snowman paper, Halloween paper, museum paper, etc. to appear in the catalogue? I've seen pics of them listed, but when I modified my save to get them, nothing happens. I even have 4 of each type of paper, dropped them on the ground and picked them up, and still nothing appears. I also tried mailing the academy paper to my future self and that didn't work either.

Does anyone know how to get them?
Maybe if you were to edit Nook's inventory (I think the save editor supports it) and edit those items in so you can *legitly* purchase it.
 
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It's true, I just checked, they aren't in my catalogue but I remember them being there before the update.

Well that sucks. I wonder why they did that. They've always been part of the catalogue since the first AC game. At least that answers my question though.

Thanks a lot :)
 
Here's what it looks like.
As you can see, doors and bottom screen menus don't work.
 
Writing an 8 bit value of 0x80 to 0x33077530 fixes that ;)
Either send this code through NTR debugger
Code:
[Walk Over Things (USA 1.5)]
D3000000 33077533
20000000 00000080
Code:
[Walk Over Things (EUR 1.5)]
D3000000 3304F1B3
20000000 00000080
Code:
[Walk Over Things (JAP 1.5)]
D3000000 33099FB3
20000000 00000080
or modify walk thru walls from this
Code:
void    collisions(void)
{
    if (is_pressed(BUTTON_R + BUTTON_DU))
    {
        WRITEU8(g_collisions, 0x01);
    }
    if (is_pressed(BUTTON_R + BUTTON_DD))
    {
        WRITEU8(g_collisions, 0x00);
    }
}
to this
Code:
void    collisions(void)
{
    if (is_pressed(BUTTON_R + BUTTON_DU))
    {
        WRITEU8(g_collisions, 0x80);
    }
    if (is_pressed(BUTTON_R + BUTTON_DD))
    {
        WRITEU8(g_collisions, 0x13);
    }
}
also have to change the USA_COLLISON_ADDR in cheats.h to 0x33077533
 
Last edited by RyDog,
Version 3.1.2

What's New
  • Fixed inventory while online
  • Added dynamic slot 1 modifier
  • Added walk over objects
How to use Dynamic Slot Mod
  1. Make sure you're on Club Tortimer
  2. Get your item ID from this website http://sirbeethoven.github.io/LeafHacks/
  3. Convert it to decimal by entering the item ID into a hex to decimal converter. Use this site http://www.binaryhexconverter.com/hex-to-decimal-converter
  4. Type in the ID into an ABD numpad and then press Y + D Pad Right to write the item to slot 01.
After downloading the update and playing around with the new cheats, please fill out this survey so I can receive your input on what I should do with walk through walls/walk over things.
https://goo.gl/forms/iAhs5m4R75ftj5Xf2
Anyways, download is here
 
With all that out, I was actually wondering if there were a way to time travel without losing anything (except maybe your haircut). I know you can enact the beautiful town ordinance and there's a trick that involves waiting until a villager asks to move, saying no to them, and then you're free to fast forward as much as you please... but it'd still be nice if you could skip all that crap and just set the desired date.

P. S. Yes, using the time travel codes as they are now acts exactly the same as if you changed the date in system settings.
 
Last edited by Lernos,
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With all that out, I was actually wondering if there were a way to time travel without losing anything (except maybe your haircut). I know you can enact the beautiful town ordinance and there's a trick that involves waiting until a villager asks to move, saying no to them, and then you're free to fast forward as much as you please... but it'd still be nice if you could skip all that crap and just set the desired date.

P. S. Yes, using the time travel codes as they are now acts exactly the same as if you changed the date in system settings.
Seconded. It would be great to have something that lets you time travel at any time without risking to lose some villagers
 
the game is hard coded to spawn weeds and kill dead flowers every time the clock strikes 6:00 AM. Maybe finding the function that tells the game to do that to not execute while you're changing days:unsure: (where Isabelle says her good morning speech)
 

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