ROM Hack [Release] Animal Crossing New Leaf Multi Cheat NTR Plugin

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herolarcio

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The offsets can re-found though can't they?
Unless they randomize everything.
They could do that. .-.

I need to get a NFC reader and some of the cards.
Or a N3DS.
 
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Nanquitas

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They can't suddenly randomize everything.
It must be build that way in first place or else they'll pack data and randomize the packed data address.
But in that case, at least one pointer will exist and it screws up the whole random thing.

I don't think anyone is interested in a great reworking of the game since it's out from long ago and isn't a great investment anymore at the time being.
 

herolarcio

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They can't suddenly randomize everything.
It must be build that way in first place or else they'll pack data and randomize the packed data address.
But in that case, at least one pointer will exist and it screws up the whole random thing.

I don't think anyone is interested in a great reworking of the game since it's out from long ago and isn't a great investment anymore at the time being.

Yeah. amiibo support will bring a lot of people back on-board though. They finally found a use for Wisp too!

Also, yea true. If pointers are found address randomization is a moot point.
 
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herolarcio

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They will force you to update if you want to play online
Exactly. I'm not even upset. It looks like they're adding HHD items too
I'm just upset that the plugin could be harmed until offsets are found for it.
For all the regions.

Though this is also bad for another reason. The hex ids could be randomized like ACCF Nintendo Selects hex ids were.

Or were those offset changes. Meh I forgot.
 
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Nanquitas

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@itsRyan, @SirBeethoven, @DaBlackDeath :
I updated the build.py with those features:
- Errors checks on each steps of the compilation for a "smarter" compilation
- Auto zip creation
- Possibility to directly send the newly compiled plugin through ftp (still need a ftp server launched on the console of course)

The script is easily portable to any other project.
Awesome!!!! This will let me know why I always have random errors! Should make beta downloads better too! :) thanks so much!
 

RyDog

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Did anyone's fork fix the Leif issue? I have TIY but I want the Emporium. I tried dealing with it, but it's so ugly.

EDIT: Hm... no they didn't. Does anyone have an ETA on that?
I don't know how to exactly fix it, but I'm thinking of making a 'Leif Fix' code where I'll write the exact bytes from my RAM dump to the Nook Sotre location to see if it fixes it. Right now I'm more concerned on the new update that's coming out because that'll break all the cheats for this project and I'll have to redo all of them.
@SirBeethoven our test dummies group chat is glitched so I'm just going to kick everyone from it, since I no longer need you guys. Thanks for your help!
@Mega-Mew do you know when the update is? Their Twitter is in Japanese and I can't translate it atm.
 
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rescribe

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I don't know how to exactly fix it, but I'm thinking of making a 'Leif Fix' code where I'll write the exact bytes from my RAM dump to the Nook Sotre location to see if it fixes it. Right now I'm more concerned on the new update that's coming out because that'll break all the cheats for this project and I'll have to redo all of them.
@SirBeethoven our test dummies group chat is glitched so I'm just going to kick everyone from it, since I no longer need you guys. Thanks for your help!
@Mega-Mew do you know when the update is? Their Twitter is in Japanese and I can't translate it atm.
The update in fall, and also NintendoNA retweeted an english version of the update on their twitter.

https://twitter.com/NintendoAmerica/status/755799332117327872
 
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RyDog

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@Nanquitas I'm trying to merge 2.2 with 2.3 so I can upload it to GitHub and I merged your pull request and it seems something is wrong with the builder. This is the error I get:
Code:
2016-07-20 20:22:18 : Hello Nanquitas !

2016-07-20 20:22:18 : How are you ?

2016-07-20 20:22:18 : I'm preparing to compile your ACNL_MULTI.plg plugin.

2016-07-20 20:22:18 : Please just wait a second...

2016-07-20 20:22:18 : Compiling C files
2016-07-20 20:22:20 : Compiling S files
2016-07-20 20:22:20 : Linking all files into ACNL_MULTI.plg
lib\main.o: In function `main':
main.c:(.text.startup+0x0): multiple definition of `main'
.\ofiles\main.o:main.c:(.text.startup+0x0): first defined here
lib\main.o:(.data+0x0): multiple definition of `sdmcArchive'
.\ofiles\main.o:(.data+0x0): first defined here
 

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