Hacking Reggie! - NSMBWii Level Editor

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mooseknuckle2000

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that screenshot is amazing. I'm impressed with how polished this looks already. I can't wait for this to get it's big release. @Treeki, thanks for investing so much time to make this great app. I know when I was 15 I had a lot of other things taking up my time as well, so it's much appreciated!
 

Treeki

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Here's another screenshot I just took. I've been working on testing and such (Just tracked down and fixed a particularly nasty bug relating to how the game loads data; added sprites wouldn't show in a level if it had multiple zones) and I tried putting a bunch of different sprites into the same area.



Note that you can hover over a sprite and see its name - this also works for objects and entry/exit points. The sprite list doesn't have many sprites right now, but that's because the list is still heavily under construction.

You can modify just the properties for the selected sprite (The panel shown below the level overview), but you can also set default properties for newly painted objects (bottom of the Palette). For example, if you want to create a row of frozen Munchers - pick Muncher from the list, check Frozen at the bottom, and any Munchers you paint will be frozen.

Here's the same area from that screenshot in-game, for comparison: http://treeki.shacknet.nu/gameview.jpg
 

mooseknuckle2000

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wow. This is looking really intuitive. Nice work.
grog.gif
 

TempusC

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TobiasAmaranth said:
What are the other numbers?


The Three toad houses, the three different types of attack levels, and the title screen, credits, and Peach's Castle, in order.

We've looked at the super guide and the movies files in replay but they aren't a priority. We have little data on them yet and they won't be in the first editor release.
 

Arisotura

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Wow! Treeki, that's awesome. Keep up the good work.

I may be hacking NSMB Wii someday if you succeed to find a way to play modified levels with the original disc. I hope you'll do.
Otherwise, that means people need a modchip to run their edited levels, or use Dolphin which seems still slow according to the videos I could see.
Unless it is possible to run the modified game using the homebrew channel or some other exploit.

One way of playing edited levels with the original disc could be some kind of loader you'd run from the homebrew channel, then loads the game in memory exactly like the WiiOS would do, and changes the levels in memory before running the game...
But the game may be reading the levels directly from the disc. In this case you'd need something like a custom IOS, that would intercept reads to the level files in the disc and redirect them to the edited level files.

Anyway, keep up the good work Treeki!
 

Blue-K

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Mega-Mario said:
Wow! Treeki, that's awesome. Keep up the good work.

I may be hacking NSMB Wii someday if you succeed to find a way to play modified levels with the original disc. I hope you'll do.
Otherwise, that means people need a modchip to run their edited levels, or use Dolphin which seems still slow according to the videos I could see.
Unless it is possible to run the modified game using the homebrew channel or some other exploit.
There are already two possibilites to play custom Levels without needing to patch a Disc, so a Retail disc will work too. It will require Homebrew, but that's it. That's also the main goal I think, as far as I know, at least some people in the Team don't support piracy, and want it to work with the retail game. The two solutions until now:

-TranslatIOS
-LeiJi Loader

My guess is that they're going for TranslatIOS (since Tempus is in the project, and he used that for the Fatal Frame 4 Translation already)...but oh well...we'll see.
 

Arisotura

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That's cool. I hope this will be accessible to everyone, including total newbies (like me if I start hacking NSMB Wii).

Actually, it isn't much that people will have to download the game if the image needs to be modified. But they will have to burn it to a DVD each and every time they try their levels.
 

richdog567

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Mega-Mario said:
That's cool. I hope this will be accessible to everyone, including total newbies (like me if I start hacking NSMB Wii).

Actually, it isn't much that people will have to download the game if the image needs to be modified. But they will have to burn it to a DVD each and every time they try their levels.

Actually, thats not true... There are things called USB loaders... which are great.
 

Treeki

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Mega-Mario said:
That's cool. I hope this will be accessible to everyone, including total newbies (like me if I start hacking NSMB Wii).

Actually, it isn't much that people will have to download the game if the image needs to be modified. But they will have to burn it to a DVD each and every time they try their levels.
What's up, rereggie? So I see you have decided to embrace your love of :reggie: now? :D
 

Treeki

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YayMii said:
I have a question about your NSMBDS editor. When will sprite graphics come?
Unsure if they ever will. I do want to look into adding them to Reggie - but they won't be in the first release; getting the editor working and as functional as possible is my main focus.
 

Arisotura

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YayMii said:
I have a question about your NSMBDS editor. When will sprite graphics come?
Porbably never. Most of those sprites are 3D models.
Not to mention the transform values used to make them show right may be hardcoded in the game's code and be absent from the nsbmd files.

And, Treeki, I'm not here to fail even more. I realized I'd better join here than continue failing at Jul.
I'm supporting this project because I like it and am interested in it. Not because of :reggie:.

I also thought it could go open source, like the DS editor, couldn't it? You'll have more people work on it and it'll get better faster.
 

Xane

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Mega-Mario said:
YayMii said:
I have a question about your NSMBDS editor. When will sprite graphics come?
Porbably never. Most of those sprites are 3D models.
(...)
When I have enough time, I might provide you perfectly rendered images of some, if not all, enemies.
 

Arisotura

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Xane said:
Mega-Mario said:
YayMii said:
I have a question about your NSMBDS editor. When will sprite graphics come?
Porbably never. Most of those sprites are 3D models.
(...)
When I have enough time, I might provide you perfectly rendered images of some, if not all, enemies.
It is a possible alternative. But: you will have to take pictures of each possible version of each sprite. What I mean by 'version' is when, after altering its sprite data, a sprite looks different (for example, the Koopas, but also the mushroom platforms; however the Koopas are 2D).

We're going offtopic. This thread is about the editor for NSMB Wii, not NSMB DS.
I'm guessing that all the sprites in NSMB Wii are 3D models. Maybe it will help rendering those in the editor.
 
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