Reggie Fils-Aimé on NX "For us it's not about the specs"

When Reggie, the president of Nintendo of America, was asked yesterday about how he felt the NX stacks up against the new Xbox and Playstation consoles, he responded in an expected (but still disappointing) way.

Reggie said:
"You know for us, it’s not about specs, it’s not about teraflops, it’s not about the horsepower of a particular system. For us it’s about content. Nintendo is a content focused company. We create entertainment that makes people smile so for us, we’re focused on bringing our best entertainment to the Wii U as well as the NX in the future.

For us whatever Microsoft and Sony are doing in terms of talking about new systems, that’s for them to fight out in that red ocean. For us, we want to make sure we're bringing our best content forward and right now the reaction to Zelda has been more than we could have ever imagined."



I'm sure that we at the 'temp have a lot to say about this statement. Let us know your opinions below!

:arrow: Source: Bloomberg.com
 

Foxi4

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Well, exactly, because for the consumers it is not about the specs. /s
(no, seriously)
Your system needs the specs to support a library that goes beyond the games made specifically for it. You can have as many installments of Mario Party as you want, but can you run Crysis? ;O; /jk

The specs are means to a goal - getting quality, contemporary games. Without them you're lagging behind everybody else.
 
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Deleted-355425

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They make underpowered consoles because its cheap to make, they release in between Playstation and Microsoft so there is less competition and they make these consoles mostly for kids so they really don't give a shit about specs.

Some might not like this but its true.
 

gamesquest1

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tbh i kinda think they may have done the right thing, even if they do release a slightly upgraded wiiu, right now i dont see them coming back into the game for this generation, pouring more money into a mid cycle console imho wouldn't be a good move for ninty, i think the best they could do is try make a bridge console that brings them more inline with the ps4 and xbox1 just so they can repair bridges with the third party dev's before the next next gen buildup
 

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Nintendo have NEVER focused on specs. ever.
False. The NES, SNES, N64 and Gamecube were designed as competitive and top-of-the-line. They had a bunch of other problems, but specs were not one of them.

Anywho, a chart illustrating my previous point:

20160618084715.png
 

weatMod

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"For us it’s about content. Nintendo is a content focused company. "

TOP KeK

yeah look at all that content, look at all those 1st party games for the wii u, metroid, zelda ,full 3d mario



Nintendo is in the business of selling hardware it is one of the only companies that makes profits from hardware, but unfortunately Nintendo is selling us useless hardware after useless hardware and does not deliver any quality 1st party software titles for their systems anymore
all we get and is shovel-ware, turn based RPG's (which i can not stand) and side scrolling 2.5d crap
everyone knows that Nintendo's primary source of income these days is hardware, hardware with either no software of shit libraries stocked with he the same old shit genres, they just produce the same old shit genres , 2.5d side scrollers and turn based RPG,and i hate them both really
Nintendo does not care about it's fanbase or producing quality content anymore only about pushing out lazy garbage to make a buck
 

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"For us it’s about content. Nintendo is a content focused company. "

TOP KeK

yeah look at all that content, look at all those 1st party games for the wii u, metroid, zelda ,full 3d mario



Nintendo is in the business of selling hardware it is one of the only companies that makes profits from hardware, but unfortunately Nintendo is selling us useless hardware after useless hardware and does not deliver any quality 1st party software titles for their systems anymore
all we get and is shovel-ware, turn based RPG's (which i can not stand) and side scrolling 2.5d crap
everyone knows that Nintendo's primary source of income these days is hardware, hardware with either no software of shit libraries stocked with he the same old shit genres, they just produce the same old shit genres , 2.5d side scrollers and turn based RPG,and i hate them both really
Nintendo does not care about it's fanbase or producing quality content anymore only about pushing out lazy garbage to make a buck
what the fuck is 2.5d
 
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Saiyan Lusitano

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They make underpowered consoles because its cheap to make, they release in between Playstation and Microsoft so there is less competition and they make these consoles mostly for kids so they really don't give a shit about specs.

Some might not like this but its true.
Most of their loyal customers are fanboys too so they don't care about how they do it, just as long as they release a new console they're happy. Sheep.
 

weatMod

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what the fuck is 2.5d
games that have graphics rendered in 3d but have fixed camera ,usually side scrollers
all nintendo does is put out lazy side scrolllers that could run on a game cube but sell you new hardware that they never even bother to take advantage of with 95% of their 1st party titles
alot of the 1st party wii u games could have been done on gamecube hardware
 
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2.5D is a very broad term. It used to denote 2D games that were designed to look or play like 3D ones (isometrical games, raycasting games like Wolfenstein or Doom etc., anything where visual trickery was used to give illusion of depth), now it's the opposite - 3D games that are made to look or play as 2D ones.
 
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Saiyan Lusitano

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games that have graphics rendered in 3d but have fixed camera ,usually side scrollers
all nintendo does is put out lazy side scrolllers that could run on a game cube but sell you new hardware that they never even bother to take advantage of with 95% of their 1st party titles
alot of the 1st party wii u games could have been done on gamecube hardware
My favourite side-scroller platformer from this generation wasn't even developed by Nintendo. Rayman Legends. Awesome game! :)
 

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Maybe they want to down play the NX so at the last minute Sony and Microsoft doesn't worry about them being a competitor and then ride the coat-tails of Nintendo as they have been doing since the 90's.
 
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Saiyan Lusitano

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All I have to say is this:



Wow. I usually don't watch his videos nor like him but I've to say he showed me a side of him that I hadn't seen before and I'll also add that I completely agree with him. I grew up playing Nintendo and Sega but mostly Nintendo and if it wasn't due to the big N I might've not been as interested in gaming as I am now. It's disappointing that Nintendo and Reggie still don't get what they're doing wrong and this alone is pushing me from considering to purchase the NX at launch (not that I was going to anyway but I had hoped they'd know it better).
 

Foxi4

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Wow. I usually don't watch his videos nor like him but I've to say he showed me a side of him that I hadn't seen before and I'll also add that I completely agree with him. I grew up playing Nintendo and Sega but mostly Nintendo and if it wasn't due to the big N I might've not been as interested in gaming as I am now. It's disappointing that Nintendo and Reggie still don't get what they're doing wrong and this alone is pushing me from considering to purchase the NX at launch (not that I was going to anyway but I had hoped they'd know it better).
Rich tends to put his foot in his mouth every now and then, but he was more or less correct. This is exactly what I mean by saying "adequate hardware" - it has to be hardware that supports the games of its generation.

The NES didn't just win because of the shady licensing either - in many ways the hardware was cutting edge, especially compared to Atari that was stuck in the past. That, and SEGA's licensing deals were even worse.

The SNES and the MD were evenly matched and sales-wise they're really close, but either way the SNES was powerful for its time.

The N64 was in many ways more powerful than the PS1, but it had tons of design flaws that go beyond the cartridges - for instance, it had plenty of memory, but each texture was capped at 4kb. If you've ever wondered why PS1 games are nicely textured while N64 games look muddy or resort to gouraud shading, that's the reason. To make textures at least half-way decent, developers like Rare had to stack them - games like Banjo-Kazooie use multilayered textures in order to achieve the level of detail that could've been achieved on one layer on the PS1. Not only that, Nintendo also insisted on using their proprietary code for the 3D accelerator. The system rendered 3D based on a programmable accelerator which used microcode, similarly to how shader programs work today. The default code that was considered "stable" limited the amount of polygons down to 110,000 flat-shaded polygons per second, even less with textures or shading. Compared to the PS1's 360,000 flat-shaded triangles per second it was incredibly poor performance, and the only way to go beyond this limitation was to use the somewhat tempermental "Turbo" microcode which was not endorsed by Nintendo. If you're wondering why some environments in Ocarina or Majora are just flat backgrounds, the reason is that they couldn't be rendered under Nintendo's strict guidelines. The system was more powerful as far as the metal is concerned, but Nintendo kept throwing hurdles in its way. It's really bizarre once you look into the technical aspects of it all.

The NGC's failings were numerous too - it had no support for media whatsoever. The DC and the PS2 had whole web browsers AFAIR and the NGC couldn't even play a CD. Many people bought a PS2 for its DVD capabilities as well, while the NGC used tiny miniDVD's, even though Nintendo likes to pretend they were proprietary storage.

They've had their head in the clouds for a long time, they didn't go nuts overnight, all this was a long time coming.
 

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There's a little exercise I like to call "Name 20". The rules are simple, name 20 worthwhile games for the system. With the N64 you almost can't - there's the bestsellers like Mario 64, Mario Kart, Smash, StarFox, GoldenEye, LoZ: OOT and LoZ: MM, Banjo-Kazooie, Perfect Dark, but before long you see a trend in the list - those are all franchises backed by Nintendo, they're either Nintendo games or Rare games, and most of them are Mario in a variety of flavours. You'd have to be very cynical not to see a problem of the lack of variety affecting this pitifully small library.

Bah. It's easy to get your own point validated when you're dismissing Rare and Nintendo titles from the get go. Plus, people usually can't be bothered to reach beyond the common top title line-up to prove you wrong. Then again, they can't really, because there's no arguing of the numbers in the N64 game library. Still, I could say that WCW / nWo Revenge for the N64 sold better than plenty of PlayStation titles, which people hold in high regard. In fact, it sold better than Silent Hill, Chrono Cross, Syphon Filter, Star Ocean and Xenogears. So, what do sales numbers mean, when the majority of people would probably pick one of the PlayStation titles over the higher grossing wrestling game? The problem lies within the preconceived notion of high ranking games, perpetuated by countless top ten lists.

All of this is neither here, nor there. I just wanted to point out that high sales don't always guarantee a high rank in the collective gamer consciousness. Harry Potter and the Philosopher's Stone sold better than any Resident Evil game on the PlayStation. It sold better than Metal Gear Solid and Crash 3, for crying out loud. It's one of the best selling PlayStation games of all time, and I honestly can't tell you if I have ever seen it on a "must play" list.
 

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