RC8 is out

Discussion in 'EZ-Flash' started by Blazekid3, Dec 8, 2009.

  1. Blazekid3
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    Blazekid3 GBAtemp Regular

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    Compatibility Fixes in kernel 2.0 RC8

    3966 - Dragon Quest IX: Hoshizora no Mamoribito
    4301 - Kimi ni Todoke: Sodateru Omoi
    4336 - Style Boutique
    4353 - Hikari no 4 Senshi: Final Fantasy Gaiden
    4354 - Umihara Kawase Shun: Second Edition - Kanzenban
    4370 - Summon Night X: Tears Crown
    4376 - Rabbids Go Home
    4377 - C.O.P. The Recruit
    4382 - Barbie and the Three Musketeers
    4432 - Rockman EXE: Operate Shooting Star
    4434 - Tamagotchi no Narikiri Channel
    4467 - Mario & Sonic at Vancouver Olympics
    4469 - Wizardry ~Inochi no Kusabi~
    4492 - Layton Kyouju to Majin no Fue
    4499 - Cooking Mama 3
    4500 - Ochaken no Heya DS 4: Ochaken Land de Hotto Shiyo?
    4510 - Kaijuu Busters
    4513 - Cross Treasures
    4514 - Relaxuma * Rhythm: Mattari Kibun de Da Run Run Run
    4526 - The Legend of Zelda: Spirit Tracks


    Additional changes in kernel 2.0 RC8

    1. add hardware revision on the setting window
    2. long filename scroll
    3. cheat comment display
    4. fixed FAT2 error
    5. Guitar grip works on EZVi
    6. compatible with some brand 16GB microsd card.
    Download here: http://ezflash.sosuke.com/viewtopic.php?f=16&t=15515
     
  2. Krestent

    Krestent What to post?

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    Spirit Tracks fix! Finally a reason to dust off my EZVi
     
  3. rockstar99

    rockstar99 Hi

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    Damn EZFlash is a pretty good cart it has quicj updates might get it on christmas but hows the gui and is it easy to skin
     
  4. sepinho

    sepinho GBAtemp Regular

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    DSDatabase has a pretty thorough and positive review up. I almost ordered one a couple of weeks ago, just for the "hidden champion" appeal, but with the SCDSTWO on the horizon, I've postponed that purchase for now.
     
  5. regnad

    regnad Button Masher

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    Layton 4 actually doesn't work with this new kernel, and many people are experiencing disappearing SAV files mid-way through Spirit Tracks.

    Hopefully these problems will be worked out.
     
  6. grindbart

    grindbart GBAtemp Regular

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    the saveproblem seems to be a problem of a to small savegame file,use the savegame fie from the M3 fix und you are on the run (i think)
     
  7. regnad

    regnad Button Masher

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    EZ-Flash is now saying they have a new RC8 that fixes both Zelda and Layton.

    I'm wondering if I need to restart Zelda from the beginning or not. ANybody know?
     
  8. Blazekid3
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    Blazekid3 GBAtemp Regular

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    i don t think so cause i started where i was with my old kernel
     
  9. regnad

    regnad Button Masher

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    Well, let us know if your SAV file gets deleted. The Water/Ocean Temple (or something along those lines -- I'm not there yet!) seems to cause this for some people, and going into Battle Mode does for others.
     
  10. Ian10234

    Ian10234 Member

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    I'd try it but I'm sick of going through the game just to find out my save is gone again. At least now you don't need to patch the game to play it.
     
  11. Mbmax

    Mbmax Homebrew addicted

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    Nov 7, 2006
    BlaceKid3, please remove the megaupload link to the old RC8 binaries and upload the new one .
    The link to the official ezflash.cn website is the same, but the rar file has changed (ez5sys.bin CRC 5DD91830 is the newest one).
    Zelda ST has a 1MB save size which is now handled by the new RC8 released today.
    On EZFLASH USA forum thread i have made a small tutorial to explain how to convert old 512KB saves into 1MB.

    Also layton 4 is really fixed now. [​IMG]
     
  12. SpaceJump

    SpaceJump Where's my new 2D-Metroid?

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    I tried to convert my 512kb save file to 1MB with your tutorial, but it didn't work. The game creates a new file at the beginning as if it is booted for the first time. This is why:
     
  13. how_do_i_do_that

    how_do_i_do_that Blue Wizard is about to die.

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    You have insufficient posts to view location.
    It didn't work probably due to you using patched version that forces Zelda ST to use a 512KB save. Try using a non-prepatched version.


    Yes the game actually uses only 512KB for actual save data as some of us understand it. The majority of RPG games use what is called backup memory, thats the other half of the save file. Games that use this backup memory feature show up to us as minigames. I will use Golden Sun for an example of how backup memory works. In golden sun, when you reach and run through the Colosso, your inventory and party are removed. For the game it moves this information to the backup memory until you finish the minigame event.

    I haven't played enough of Zelda ST to tell you when it actually does this. I can tell you about how Golden Sun DS will do if you try and hack it to use a 512KB save if it was set up to use a 1MB save, it will crash or give you a corrup save during any minigame event.
     
  14. manook

    manook Newbie

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    i have the save of the patched version converted to 1Mb I use de Normal rom and the game don't save when i go to the thrid temple
     
  15. how_do_i_do_that

    how_do_i_do_that Blue Wizard is about to die.

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    You have insufficient posts to view location.
    You will probably have to start over with a game.
     
  16. moraisen

    moraisen Newbie

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    Is the EUR version of Spirit Tracks working?
     
  17. how_do_i_do_that

    how_do_i_do_that Blue Wizard is about to die.

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    You have insufficient posts to view location.
    Did you even bother to read from the list of roms updated?

    Then again, thats probably too much for you to do.
     
  18. Mbmax

    Mbmax Homebrew addicted

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    Use k2.0 RC9. Zelda ST EUR is fixed in this release. [​IMG]