Homebrew Raptor Call of the Shadows NX

RetroGamer02

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Hello I am currently working on porting the MSDOS Game Raptor Call of the Shadows to the Nintendo Switch.
This port is partly based off my port of the same game to the Nintendo 3DS which similarly uses the ARM architecture.

You can place the original MSDOS GLB files in the switch/Raptor directory for registered version mode.

Please let me know what you think of the project.

The Source code is licensed under GPL 2 feel free to have a look. =)
https://github.com/RetroGamer02/raptor-consoles



Current Build:
https://github.com/RetroGamer02/raptor-consoles/releases/tag/MultiSys-V1.0.0
 
Last edited by RetroGamer02,

mathew77

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@RetroGamer02
Works good on a real Switch, thank you for the port!.. It's a liiiitle bit complicated with this screen:
scr (9).jpg
To start the game, one need to press B button in main menu, then Dpad down, '+' button, Dpad down, '+' button again, select the desired difficulty, then B, A, B, and B again.

Maybe you can implement a standard Switch virtual keyboard = swkbd from libnx?
https://switchbrew.github.io/libnx/swkbd_8h.html
https://flygsand.dev/post/nintendo-switch-virtual-keyboard
2019012320041100-50E2A11CE4BDDC72EF99DF78315D4938.jpg

PS: btw does the TimGM6mb.sf2 file needed for a Switch; the port using TinySoundFont, MIDI, or we may plug-in something like FluidR3_GM?.. :)
 
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RetroGamer02

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@RetroGamer02
Works good on a real Switch, thank you for the port!.. It's a liiiitle bit complicated with this screen:
View attachment 376008
To start the game, one need to press B button in main menu, then Dpad down, '+' button, Dpad down, '+' button again, select the desired difficulty, then B, A, B, and B again.

Maybe you may integrate a standard Switch virtual keyboard = swkbd from libnx?
https://switchbrew.github.io/libnx/swkbd_8h.html
https://flygsand.dev/post/nintendo-switch-virtual-keyboard
View attachment 376009

PS: btw does the TimGM6mb.sf2 file needed for a Switch; the port using TinySoundFont, MIDI, or we may plug-in something like FluidR3_GM?.. :)
I am very happy to know it runs on real hardware! I will give your suggestion the swkbd of a try.
The sf2 file should be swappable but I have actually not tried the midi sound option on switch yet as it never worked on the 3ds version.

Thank you very much for testing the game!
Post automatically merged:

Small Update: Fixed a few small things but no swkbd yet and Switch Build is now on github https://github.com/RetroGamer02/raptor-consoles/releases/download/1.0.5/Raptor-NX.V0.3.0.zip
 
Last edited by RetroGamer02,
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