"They" said that Dreamcast games couldn't be copied, the discs are a special format: proven wrong.
"They" said that Gamecube games couldn't be copied, again, special format discs: proven wrong.
"They" also said that CPS2 or 3 couldn't be cracked, EVER: proven wrong.
I'll say NO (for now), but not never.
Ah, a terribly facetious argument that's used over and over again to try to convince people that ridiculous feats of emulation can be performed. The best part is that this time none of these things even have anything to do with emulation. I don't know who "they" are, but if you want me to look maybe I can find a person who insists that the earth is flat for you. That doesn't mean that every object of doubt given to you by people who actually do know what they're talking about is illegitimate.
Supreme2k said:
The only possible theory is to create a recompiler that rearranges the code so it is split for the processors. Maybe even some kind of wrapper (like the NES one), but much more optimized. In the same way that some arcade machines are emulated, probably only some N64 games could be emulated, due to hardware limitations.
No emulator on the face of the planet splits a single thread of code meant to be ran on one CPU such that it's emulated on two CPUs. It just isn't feasible for any realistic input - you'd run into dependency chains far too quickly. CPUs struggle getting instruction level parallelism out of normal code beyond more than a few instructions simultaneously for any typical input, you're not going to be able to extract entire long threads worth of code. I don't even want to guess at what you mean by "wrapper."
QUOTE(Supreme2k @ Jul 25 2008, 05:13 PM)