PVSnesLib v1.0

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Another World

Emulate the Planet!
Former Staff
Jan 3, 2008
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Developer and GBAtemp member Alekmaul has just released v1.0 of his SNES library. With this library Homebrew coders should have everything they need to get started with SNES development. For more information on this project please check the on-going discussion link below.

Change Log said:
  • add padsUp function to know if key just released
  • add bool typedef definition with true & false values
  • add NULL definition
  • add setPalette function
  • add bgInitTileSetData function
  • add test for bgInitMapSet & bgInitTileSetData to change or not bg tile/map adress
  • add oamInitGfxAttr to init only sprites size & address
  • add a flag (snes_50hz) to know if we are on a PAL snes (1=yes)
  • add sound management through shiru "christmass craze" example (thanks to him for tools)
  • add windows regions management
  • change some functions to asm version (dma, vbl ...)
  • change spc700 data to asm section, avoid burning too much ram
  • fix bug in bgSetMapPtr, word access instead of byte, and register mapping not good (use if statement now)
  • remove verbose mode for wlalink and wla-65816, not really usefull
  • remove all signed variables for optmization purpose
  • split pvsneslib.asm into multiple files to be more easy to understand
  • add music and sfx via snesmod adaptation from mukunda (thanks also kung fu furby for help)
 On-going Discussion
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  • Xdqwerty @ Xdqwerty:
    also gonna install twilight menu in my r4 flashcard
  • Psionic Roshambo @ Psionic Roshambo:
    One thing that just occurred to me.... The sound on the 2600 sucked less back then the harsh sound we hear now is from infinitely better speakers we have now, back when the 2600 was new speakers produced a almost muffled sound, like CRTs made old graphics look slightly better.
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if I could recommend that to some emulation devs that perhaps the sound could use some smoothing out to simulate those old TVs
  • Psionic Roshambo @ Psionic Roshambo:
    I think a few of the early systems could benefit from that, at least up to the 8 bit generation, by the 16 bit generation I think TVs had gotten a lot better in almost every way
  • Xdqwerty @ Xdqwerty:
    i dont have an sd card adapter but I have an usb sd card adapter
  • K3Nv2 @ K3Nv2:
    Old people games
  • Xdqwerty @ Xdqwerty:
    its not the one that comes with the r4
  • Xdqwerty @ Xdqwerty:
    doesnt work (my flashcard is from r4isdhc.com)
  • Xdqwerty @ Xdqwerty:
    might install ysmenu first
  • Psionic Roshambo @ Psionic Roshambo:
    Try Wood firmware
  • Psionic Roshambo @ Psionic Roshambo:
    For your R4
  • Psionic Roshambo @ Psionic Roshambo:
    It's old but it's the best firmware out for DS stuff
  • Xdqwerty @ Xdqwerty:
    it says it only works for the original R4, R4i Gold (r4ids.cn), R4iDSN (r4idsn.com) and Acekard R.P.G.
  • Xdqwerty @ Xdqwerty:
    nvm it does support mine
  • Xdqwerty @ Xdqwerty:
    but why choose it over ysmenu @Psionic Roshambo?
  • Xdqwerty @ Xdqwerty:
    bc im stupid?
  • Xdqwerty @ Xdqwerty:
    yea ik im stupid
  • Xdqwerty @ Xdqwerty:
    good night
  • Psionic Roshambo @ Psionic Roshambo:
    Just give it a try, but honestly if you have a 3DS you can play DS games without a card just off the internal SD card
  • Psionic Roshambo @ Psionic Roshambo:
    Slightly slower loading but a bit more convenient
  • BakerMan @ BakerMan:
    guys, my fuckin headphones have an out of place speaker
  • K3Nv2 @ K3Nv2:
    Did you try wearing them?
    B @ btjunior: @Xdqwerty 16