C Library devkit for Snes - PVSneslib V3.1.0 release

  • Thread starter Deleted User
  • Start date
  • Views 1,471
  • Replies 0
  • Likes 1
D

Deleted User

Guest
OP
PVSnesLib is an open and free library to develop programs for Nintendo SNES in C language.
It contains snes-sdk compiler / linker and a library (sources included) which offer facilities to use backgrounds / sprites / pads / music & sound on Nintendo SNES system.
It also contains examples to help how to use functions with the library.​

Changelog:

DevKitSnes
  • Remove PVSNESLIB variables in each makefile and add a system variable (PVSNESLIB_HOME)
  • Fix 816-tcc rodata variable names for multiple files projects
  • Change wla-dx for last version for wla-dx github repository
  • Add source folder management in snes_rules (the name is src, 2 levels, see hello_world example)
  • Remove stripcom.exe and optimore-816.exe, they are useless
  • Update snes_rules with lots of information to clean Makefiles (thanks RetroAntho for that)
  • Update constify to update static variable name (tccs)
  • Fix 816-tcc temp filename on linux system (/ in the name)
  • Add wla-spc700 for futur use
PVSneslib
  • Remove all pads C functions for ASM version
  • Add mills32 (https://github.com/mills32) mode7 3D effect example
  • CleanUp mode 7 library function
Examples
  • Add example for ntsc/pal checking
  • Fix all examples with new snes_rules, makefile is smaller now
Source:https://github.com/alekmaul/pvsneslib/releases/tag/3.1.0
 
  • Like
Reactions: Sterophonick
General chit-chat
Help Users
    KenniesNewName @ KenniesNewName: Lol I cheated Amazon's 1 limit per item by placing additional orders 6 HDMI cables for like $3