pSNES: Switch Snes9x port

Here is pSNES, a snes9x port to multiple platforms.


screenshot_mini.png


Readme:
https://github.com/Cpasjuste/pemu/blob/master/psnes/README.MD

Source code:
https://github.com/Cpasjuste/pemu/

Download:
https://github.com/Cpasjuste/pemu/releases/

Thanks:
  • devkitPro and libnx people: fincs, WntrMute, yellows8, plutoo...
  • ScHlAuChi for providing a 3.0 Switch! (you rock mate)
 
Last edited by cpasjuste,
have a sort of bug. while using single joycons as 2 controllers + and - doesnt bring up the menu. also, the - doesnt work as start in that mode. so some things are unplayable
Haven't noticed, don't use singles. I'm guessing most people have a pro controller or second set of joycon or just don't play 2 player lolz.
 
I reckon you’re guessing wrong, to be honest. JoyCons and Pro controllers aren’t cheap!
 
I reckon you’re guessing wrong, to be honest. JoyCons and Pro controllers aren’t cheap!
Well I have a Pro controller and 4 joycon so I guess I can't relate. But then I have nothing better to spend money on because I don't have hellspawn and I don't drink.
 
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i have plased the roms into the rom folder but it didn't find it. what could be wrong?
 
Hi there :D
Today I tried pSNES the first time. It works fine in handheld-mode, but always crashes in TV mode after starting a game or switching from handheld to TV.
5.1.0 Switch + SX OS 1.5 + pSNES 1.5
Any solutions ?
 
Last edited by 18Phoenix,
Hi there :D
Today I tried pSNES the first time. It works fine in handheld-mode, but always crashes in TV mode after starting a game or switching from handheld to TV.
5.1.0 Switch + SX OS 1.5 + pSNES 1.5
Any solutions ?


Do you ever check anything before posting?
https://github.com/Cpasjuste/psnes/issues/15

Already a known and documented issue for more than a month.
What is the point of complaining here, and now?
 
When you start it in the Tv-mode does it still crash?

Yes, immediately or after some few seconds.


Already a known and documented issue for more than a month.
What is the point of complaining here, and now?

Because I couldn't believe that it's a general problem.
And if, the emu is useless for the most people.
 
Last edited by 18Phoenix,
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Can you make it so the right analog stick is disabled, or give us the option to disable it? I keep hitting it by accident playing Super Mario World and Donkey Kong Country, due to the Y (Run) and B (Jump) control scheme, and it keeps killing me.
 
Hi, thanks for the info. So this fix the docked mode crashes ?
You should make a PR if it doesn't have any side effects.
They didnt want it.
Its a mitigation, not a fix. This does remove the crash and causes no side-effects, dequeueing the buffer can still fail tho on single frames.
Just try it out, this has been tested throughout on my port.
I am still not sure why a fatal() was used for this. Gives "fatal" a whole new meaning
 
Last edited by m4xw,

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