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If you think about it, its pure marketing genius. They stop people from sharing game certs and pirating their IP, and at the same time discourage used game sales, further boosting their own. Somebody needs a raise, lol.
Yes, it is an hybrid. And not everyone plays on PC. You're assuming a lot of things.So we must choose: free games or paid online. Pretty easy decision, playing online games on handheld (does somebody still think it's 'hybrid? lol, watara is a hybrid too then).
Choice is super ez, since you can play better online games on PC without any retarted subscriptions.
It's 100% true that Nintendo has had a lot of security issues in the past, but a lot of people forget how targeted they are. The Nintendo hacking scene is HUGE, thanks to their proprietary IPs. Can't pirate the latest Zelda game on any other console. I feel like they deserve some slack, since people are targeting them harder than anyone else.Honestly I'm kinda proud of them for stepping up their game. They really needed to for a while now. Nintendo also deserves more credit than they are given sometimes. Yeah they have screwed up with security on past consoles and yeah they haven't had the most powerful system on the market in quite a long time. But 99% of the time the games that they produce themselves are pretty damn good and they also saved the gaming industry back in the 80's. Who really knows where we would be without them.
About the discouraging used game sales, who the hell wants to support a shitty company like gamestop anyways. "Power to the players" yeah sure dude.
Plenty of things were set up for past consoles for people wanting updates, or indeed specific updates if they wanted specific bugs, but having offline consoles (maybe do a search for xbox 360 title updates). If they can't do it trivially via "official" means here I imagine such a setup will be created again. To make things easy most updates tend to be presented as bundled files and I am sure if you have otherwise knocked out the signature verification that you can install them as well.Well you would still need to go online if you wanted to get updates for your backups
Unless there is a way to get them without connecting to nintendo servers
I have a better one. What if a few thousand members of a place like this do something like that but spray them all online everywhere.I have to question this one. What if a pirate gets his hands on a copy of Dark Souls via Gamefly or Gamestop, and returns it after dumping the unique header cert thingy. Then someone else buys the game or rents it via Gamefly, and both go online at the same time? Is Nintendo going to seriously ban both users? One is completely innocent!
Are the two mutually exclusive?I like how you have people like "I DON'T CARE ABOUT ONLINE"
but when they get banned they are gonna be like "HELP ME PLAY ONLINE..... PLEASE?"
I'm Glad that they didn't fuck up security on the Switch like they did for the 3ds
That will probably happen. Someone here is going to buy a game that goes online, dump the keys, return the game, share the keys. Nintendo is going to notice that 200 people are using the same keys, and are playing at the same time, and ban them. Some guy is going to be included in that ban wave, just because he bought the game used at Gamestop. That would be pretty shitty of Nintendo.I have a better one. What if a few thousand members of a place like this do something like that but spray them all online everywhere.
Well wouldn't it be possible to change the console Id(an invalid one) with cfw so that the original ID remains protected against bans? I know the original one is hard-coded but maybe redirect it
It's 100% true that Nintendo has had a lot of security issues in the past, but a lot of people forget how targeted they are. The Nintendo hacking scene is HUGE, thanks to their proprietary IPs. Can't pirate the latest Zelda game on any other console. I feel like they deserve some slack, since people are targeting them harder than anyone else.
..and yea, screw Gamestop, but this hurts ALL used game sales, not just them.
If you think about it, its pure marketing genius. They stop people from sharing game certs and pirating their IP, and at the same time discourage used game sales, further boosting their own. Somebody needs a raise, lol.
Short version is: don't go online with pirated games. Keep pirated games on an emuNAND that is offline 24-7, and your legit stuff on sysNAND, so you can go online.
Short version is: don't go online with pirated games. Keep pirated games on an emuNAND that is offline 24-7, and your legit stuff on sysNAND, so you can go online.
I was actually referring to installing the Exfat Driver onto the switch - not pirating games. The current tutorial to install the exfat driver without updating, requires you to use a pirate XCI to install the driver, and was wondering if using this tutorial to update the exfat driver would trigger a ban given the information that was shared. I'm on 4.01 and don't want to update, but want the exfat driver.
I'm not sure I fully grasp the concept. Everything seems to revolve around the fact that each game, digital and cartridge has a special, unique cert that cannot be spoofed, otherwise you risk getting banned. So why can't we force the Switch to send a cert of a purchased game (with online functionality) in order receive the needed token from the Server, then connect anyways? What other security functions are disallowing this?
Is the server constantly requesting the cert from the game being played? Is it tracking the information the game sends, thus it can compare it to the cert it received and know you're not playing the game you were claiming to play?
No, I think it's more along the lines that they aren't fully certain and don't want to spread false information around, or us end users are just missing something in the concept that prevents this from happening.I've some questions similar to this. Wouldn't a full-blown CFW permit access to modify such files, "cheating" the validation process? If the certs are sent from your switch and you have full control of it's functions through Atmosphere, what Nintendo can do about it? It kinda sounds to me that since SciresM and RS, being antipiracy, wouldn't be willing to share this info or develop such capabilities in the CFW, but maybe it's something that can be worked in the future. Not sure if I'm correct.
EDIT: I completely overlooked the unique nature of the certs lol. Maybe that's why this cant happen