Ps2 slim mod with orange pi integrated

vstar950

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The only ps2 slim with the most space inside is the 79001.

I like the fact that he keeps the full functionality of the ps2. I am currently doing similar with a Radxa Zero

 

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    @K3Nv2, I imagine it's a guy dressed up in a fursuit and that they thought it was a dangerous animal lol.
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    If it's Floridaman it is a dangerous animal
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  • nitr8 @ nitr8:
    Damn, SDL2 for the Wii sucks more than SDL1.2
  • nitr8 @ nitr8:
    Porting the DOS classic BLOOD to the Wii using SDL2 is more horrible than the other way around
  • nitr8 @ nitr8:
    While it's possible to run the game in fullscreen mode on the Wii using SDL1.2, it doesn't work this way using SDL2. One would have to switch screen resolution 320x240 to 640x480 to make it look like fullscreen mode but then the game would run really slow...
  • SylverReZ @ SylverReZ:
    @nitr8, I've noticed how Blood only takes up a small portion of the screen due to how it fits in the intended screen resolution.
  • SylverReZ @ SylverReZ:
    One would have to make several changes to the code to ensure that it fills the entire screen.
  • nitr8 @ nitr8:
    I went back to the old port I had previously running as it's the only one which was up to complete with sound, music, controls etc.
  • SylverReZ @ SylverReZ:
    @nitr8, How long have you worked on this port, just this year?
  • nitr8 @ nitr8:
    ...and I'm currently playing it - no crash so far. If I could, I'd live-stream
  • SylverReZ @ SylverReZ:
    Or play through it until you encounter a bug or so.
  • SylverReZ @ SylverReZ:
    You should maybe hire beta/alpha testers to playtest your game while you continue to update the port, but that's up to you.
  • nitr8 @ nitr8:
    I have been working on BLOOD for the Wii for a few weeks but that was 2 years ago until I noticed that it would randomly crash out of a sudden at some point and I never managed to find the origin of the bug.
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Something like an USB Gecko would be extremely helpful for debugging. Not sure if there might be an IDA plugin which can do this wirelessly.
  • nitr8 @ nitr8:
    That also was the reason why I never released it to the public. Which btw. is a shame because the game is basically "complete" and ready for release
  • SylverReZ @ SylverReZ:
    @nitr8, If you consider open-sourcing this, then I'm sure somebody could point out the bugs for you in the repository, such as walking through step-by-step on what it's doing.
  • nitr8 @ nitr8:
    I have 2 USB Gecko's. I'm using one for debug printout messages while I use the second one for realtime debugging within Eclipse where I make changes to the code
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Ah good, having two is always handy.
  • SylverReZ @ SylverReZ:
    Not sure why you'd want to, but it's a good thing at least.
  • nitr8 @ nitr8:
    You need two if you want realtime-debugging AND debug printout at the same time. The problem is that GDB (the GNU debugger) needs a connection over a serial port while the other one also needs a connection over a serial port. You cannot send debugging commands and printout messages over the same port. It just wouldn't work. I've tested this.
    +1
  • nitr8 @ nitr8:
    I should probably see if I can run this natively on a PC using the original commits where I pulled the code from. Basically the repository is the same but the commits were different when it comes to the main game code and the engine overlay...
    nitr8 @ nitr8: I should probably see if I can run this natively on a PC using the original commits where I...