Well, if you good with replacing sprites, maybe could you make a version with SSB-related characters?
NO NO NO NO NO NO
This is JUMP Ultimate Stars not RANDOM FANWANKING STARS
QUOTE(XIII-San @ Nov 14 2010, 10:58 AM) I started thinking to change some characters.
Tsuna:
Just change ALL.
His attacks do not correspond to anything with the manga, even if the gameplay is good, it's not the kind of stuff I want.
This should be done with its flames, with the same kind of Air Y and 8Y from Gotrunks. With as X, the X burner, and the 8X freezes.
Gintoki:
Also completely changed his move...
He has a sword, he uses it in the anime and manga, and there is no move with it...
Kagura:
Fix the Hitbox, make her faster at his move, ability to combo B;6B;Y.
More knockback on his Y (in order to put an X next, or his 6Y).
Kinnikuman:
Possibility combo B;6B;Y;6Y. Nothing to change at its regular move.
(Koma 4 X) I do not really know what to do for this one...
(Koma 6 X) If the black-man catches opponent, Kinnikuman can move.
Ryotsu:
Y faster.. More scope for his Down B and Down Y.
Possibility combo B;6B;Y and 2B;Y.
(Koma 6 X) Can be given the opportunity to choose when the shots are given?
(7 Koma 8X) Fastest to start, and the last shot link.
Momotaro:
Ensure that its Air Y is much more safe, and that we can cancel with a ground attack.
His 8Y Much faster and less lag too, can be canceled by an X.
No knockdown for the 6Y.
(4 Koma 8X) Replaced by his counter (Koma 3)
(5 X Koma) Replaced by his Koma 2.
(6 X Koma) with Less Guard Break.
(6 Koma UpX) Guard Break.
(Koma 2) Replaced with its 8X Koma 4, it gives 2 SP.
(Koma 3) Replace the X's Koma 5.
That's all, very good move in general.
Edajima:
His 8B touch the characters in the ground. 2B a little faster.
Air Y much more safe by touching the ground. 6Y a little faster.
Nothing has changed in terms of X.
Yoh:
(5 Koma) X and 8X faster, and can make a combo B;6B;X/8X.
Well ... That's all?
Anna:
6Y much faster to start. Y faster too. Less lag on the ground after an Air B.
More damage on his moves in general. More life.
(4 Koma 8X) Made damages.
(5 Koma 8X) Possibly combo after 8B and 6Y.
Jotaro:
2Y faster. Possibility combo Y;6Y in midscreen.
Less lag on his moves in general.
(4 X Koma) Less lag if the move does not touch.
(5 X Koma) Much more damage.
(6 X Koma) Pass full, in combo B;8B;X.
(Koma 8X 6) Inability to stop time if it is already stopped.
Dio:
Nothing to change at regular hits.
(Koma 4 X) Replace by the Koma 2.
(5 X Koma) Replace by the current X of Koma 4.
(Koma 6 X) Less damage, less knockback, slower to start.
(Koma 8X 6) Inability to stop time if it is already stopped.
(Koma 2) Replace by the current X of Koma 5.