So I got my 3DS Powersaves today and was disappointed to see that all of the code processing is done on a remote server. I was going to edit one of the current Item x999 codes to give Latiosite/Latiasite since they removed that code from Powersaves, and was able to see what I think was the cheat data cached locally in RAM (using Cheat Engine), but when you hit "Apply" it uploads your save to the server, processes it with the cheat you specified (but using their remote copy), and then downloads it back to your card.
So.
I'm determined to get Latiasite in my game now. There are already tools to decrypt save files from 3DS games, as well as tools to edit .PKX files (encrypted or decrypted). My theory is that I could dump and decrypt a PKX file from my game using the normal method, then backup my save and decrypt it as well. Then I should, in theory, be able to search my save file for the PKX file and find it embedded somewhere. I can then replace it with the edited version of the PKX and re-encrypt/restore my save.
Thoughts? Do you guys think this would work?
So.
I'm determined to get Latiasite in my game now. There are already tools to decrypt save files from 3DS games, as well as tools to edit .PKX files (encrypted or decrypted). My theory is that I could dump and decrypt a PKX file from my game using the normal method, then backup my save and decrypt it as well. Then I should, in theory, be able to search my save file for the PKX file and find it embedded somewhere. I can then replace it with the edited version of the PKX and re-encrypt/restore my save.
Thoughts? Do you guys think this would work?