Homebrew postLoader4

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I'm liking argsboot's booting speed. I haven't timed it officially, but picking a GC game, packing up all of the game's settings into the data Nintendont needs and then launching Nintendont takes only about 2 or 3 seconds (not including the "warm up time" Nintendont uses to patch the GC game and such, I'm talking about exiting postLoader -> giving control to Nintendont) on my Wii. I'm sure having a pretty quick USB HDD is helping, but still.
 
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I'm liking argsboot's booting speed. I haven't timed it officially, but picking a GC game, packing up all of the game's settings into the data Nintendont needs and then launching Nintendont takes only about 2 or 3 seconds (not including the "warm up time" Nintendont uses to patch the GC game and such, I'm talking about exiting postLoader -> giving control to Nintendont) on my Wii. I'm sure having a pretty quick USB HDD is helping, but still.
did you cook any dols yet?
:)
 
No. I mostly post builds before release if I'm adding things that need testing. I might post one once I have the new memory card stuff added.

Edit: As a side note, I started a new branch for the removal of DIOS MIOS. It won't be merged into my fork's main branch for quite some time (probably when audio streaming is added back into Nintendont), but I felt like doing some preliminary work on it. I feel DIOS MIOS is obsolete with both Nintendont and Devolution providing good alternatives to it, and it's easy enough to use DMLBooter or some other homebrew to launch it if it's really needed. The removal can also be seen as the beginning of a probably pretty large code cleanup which will hopefully leave postLoader being more lean and making its source easier to understand (hopefully. Some parts of it still confuse me..).
 
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As usual your progress sounds great. I'm on board for removal of DM once Nintendont is more stable. So I'm glad you're forking it, Nintendont still has too many random crash issues with many games and DM is just soo stable it's hard to let it go XD I like playing my games w/o crashes, it's fine if I'm testing but when I'm balls deep in gaming and a save hasn't been done in a while I can't stand to lose progress cuz I don't have much time to game as it is.
 
I'm sure he checks in, but he's busy IRL so hopefully when he has some time he can chime in and mess around with some code or areas he wants to improve and maybe he'll help Daxtsu understand some more of the code for his clean up plans. Wouldn be nice. So how bout it stfour? ;)
 
Well, since there's a new Devolution build out, I'll be needing to add some/all of the new things it supports. Hopefully that won't push back the release of the next version of pL by too much (not that I had a date in mind, but I don't want it to take forever).

Edit: Looks like NDont just got audio streaming, so that'll hasten DIOS MIOS' demise slightly (waiting to see if the implementation of audio streaming is stable though)..
 
Isn't there any way to keep DM in the loop. It loads faster than ever with 2.11 and all the Auto MIOS switching code is still working great. I just don't see why remove it when it works so well. There's still many games it plays no problem, no crashes no bugs that NDont hasn't gotten right.

Basically if ain't broke why fix it :(
 
Isn't there any way to keep DM in the loop. It loads faster than ever with 2.11 and all the Auto MIOS switching code is still working great. I just don't see why remove it when it works so well. There's still many games it plays no problem, no crashes no bugs that NDont hasn't gotten right.

Basically if ain't broke why fix it :(
Also it will have audiosreaming soon
 
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toc toc ! :lol:

Nice work daxtsu... I'm happy you are still working on postloader... but why you are using github ? You already have your account on google code (anyway please consider to update latest changes on google code)

I'm so busy that it very hard for me to continue to work on pl, but maybe... :blink: ... but if you need help just ask, the same if you want to upload your builds on http://postloader.dnsdynamic.net ;)
 
toc toc ! :lol:

Nice work daxtsu... I'm happy you are still working on postloader... but why you are using github ? You already have your account on google code (anyway please consider to update latest changes on google code)

I'm so busy that it very hard for me to continue to work on pl, but maybe... :blink: ... but if you need help just ask, the same if you want to upload your builds on http://postloader.dnsdynamic.net ;)

It's just a personal preference; I prefer git a lot more than SVN now (it allows for finding regressions a lot easier through "git bisect" and you can "blame" commits to see who changed things and why (https://help.github.com/articles/using-git-blame-to-trace-changes-in-a-file), and Github's code comparison/viewing is far superior to Google's, but those are just my opinions. It would be nice to let postLoader update to my builds via its web update feature, I do admit.
 
Sooooo then. Where does a guy get the daxtsu reworking of pl4?

Be nice to get it merged in with stfour's now he's acknowledged he's not really able to work on it as he once was and has effectively passed the torch to daxtsu. Would like to give this new version a bash ASAP.
 
Sooooo then. Where does a guy get the daxtsu reworking of pl4?

Be nice to get it merged in with stfour's now he's acknowledged he's not really able to work on it as he once was and has effectively passed the torch to daxtsu. Would like to give this new version a bash ASAP.

You can get it on Github: https://github.com/thedax/postloader/releases

I might ask stfour how he uploads to the web hosting, so that you can just update directly through postLoader, but for now, the Github link should suffice.
 

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