Homebrew postLoader4

AbdallahTerro

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hey stfour,
I did more testing on the neek2o loader and here are my comments:
I think the nandpath.bin method used in v3.63.0 is the best option here because it works every time. Our only problem here is to find another way to select a nand for the neek2o channel (hope sneek/neek2o guys are reading this)
The way postloader copies the wad to pln2o works for starting the game but gives errors when home button is pressed "wii system files are corrupted" this was fixed by using showmiiwads copy technique.
I tested Netflix channel (US) on US pln2o nands and it worked (couldn't run it in my Pal nands)
I guess if obcd fixes the channel dol issue you can revert back to the nandpath.bin technique in future releases...

Oh, about the "change uneek nand error" I get "can't open plneek.dir blabla or plneek.dol priibooter.dol missing something" I guess this is an error from not updating to new gui method.

TC
Abz
 

olijack

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Thank you olijack. Please create a file named ploader.log on the root of sd, try to scan aganin, then send the contents to me. ;)


No problem done and sent to you via PM. I have now transferred all none wii files off the drive and am repartitioning to single fat partition will let you know if it makes any difference
 

stfour

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No problem done and sent to you via PM. I have now transferred all none wii files off the drive and am repartitioning to single fat partition will let you know if it makes any difference

thx, after I've ask you to make a log, I found a bug in the log system.... it cannot show nothing during wbfs scan as sd is unmounted. Only via usb gecko works. I will update it soon. Sorry for that
 

olijack

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No problem at all am busy trying to get a single partition up and running will let you know the outcome.

*edit*Quick update have now moved to a single partition and when I go to rescan it rescans but Stack Dumps at the end of the scan. To test whether it was remembering what it was seeing I deleted all the config files so that postloader knew of no games then re created the config files on USB again did a rescan and got the stack dump but it did save all the games to the list OK.

Let me know when the log setting is sorted again and I will do another log for you.*edit*
 

stfour

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Oiljack, can you give a try to pl 3.63.3 (on google code) ?

postLoader 3.63.3

* dml: mp3 music is stopped before starting copy a game from usb to sd
* dml: cross checking between sd and usb games fixed.
* wbfs scanner: added some more checking
* wbfs scanner: should be able to keep debug on sd on
 

olijack

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Will do Mrs is watching the telly at the moment will try when she has finished and will try and create logfile if problem remains
 

stfour

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oiljack, please try 3.64.4.

postLoader 3.63.4

* wbfs scanner: incremented buffer size.
* dml: crosscheck is done only one time per session.
 

GartimusPrime

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I know you are busy fixing the bugs from postloader (which by the way, I love where it is headed), but I have a question. I love how when you click a game cover it comes up before it starts.....would it be possible to have the full cover come up so you could see the back? Just an enhancement idea, no big deal really. Sometimes its kinda cool to see the back cover......
 

AbdallahTerro

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Hey stfour every time I launch neek2o mode the neek2o channel stops working - I'm using the latest neekbooter, I found out that nandpath.bin is changed.
shouldn't it restore the files in sneek folder on exit? I think that old nandpath.bin is not backed up.
Can you double check this please. :)
 

obcd

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shouldn't it restore the files in sneek folder on exit?

How do you define "on exit?" An application changes nandpath.bin to boot a specific nand. Changing nandcfg.bin is tricky, as neek2o might rebuild it when it detects the number of nands have changed. neek2o is started. It reads nandpath.bin and nandcfg.bin to determine which nand it should boot in.

From that point, you can switch the wii off, or have it reboot with the neek2o channel. It will return to the real nand startup.
What is supposed to restore the files in the sneek folders, and why is it needed if we will soon have a channel that boots into neek, and changes nandpath.bin before that so that it boots into a specific nand?

When an application starts the neek2o environment, the application itself stops running...
 

AbdallahTerro

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shouldn't it restore the files in sneek folder on exit?

How do you define "on exit?" An application changes nandpath.bin to boot a specific nand. Changing nandcfg.bin is tricky, as neek2o might rebuild it when it detects the number of nands have changed. neek2o is started. It reads nandpath.bin and nandcfg.bin to determine which nand it should boot in.

From that point, you can switch the wii off, or have it reboot with the neek2o channel. It will return to the real nand startup.
What is supposed to restore the files in the sneek folders, and why is it needed if we will soon have a channel that boots into neek, and changes nandpath.bin before that so that it boots into a specific nand?

When an application starts the neek2o environment, the application itself stops running...
I was talking about this in particular:
postLoader 3.63.1
* neekbooter 1.1: when channel from real nand is executed via neek2o, on "return to menu", /sneek folder return to it's original state and wii rebooted
I have nandpath.bin with nands/nand1 before executing neek2o loader in PL3
but after doing so the nandpath file has nands/pln2o now, so my original file did not return to its original state.
If I have it back to what it was the neek2o channel will boot nand1 not pln2o and I won't need to patch the channel dol right?
 

obcd

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So, exit is actually "return to menu" from the channel.
If the channel code isn't patched, I assume it will bring you back to the neek2o nand system menu.
Knowing Stfour, he might have priiloader on the pln2o nand launching an application that returns to real nand,
maybe restoring nandpath.bin? It's the only logical way I see to do it.
 
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