Hacking Post your WiiU cheat codes here!

HackingNewbie

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Can someone please tell me how to make a proper moonjump. I'm always hearing that you need to find the y velocity or something like that but i dont even know what that is nor would I know how to find if i did.
First, find the y coordinate's address. Do this by doing a 32-bit unknown value search. Then elevate or lower your player and do a new unknown search, with greater than or lower than accordingly. Repeat this until you find the address. Then you can put it into a code.
@CosmoCortney : Are the integer registers the actual registers used by the CPU (like r0, r1, etc.) or are they stored in memory like the gecko registers with the gecko codetype?
 
Last edited by HackingNewbie, , Reason: Incorrect word usage

Mr.???

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First, find the y coordinate's address. Do this by doing a 32-bit unknown value search. Then elevate or lower your player and do a new unknown search, with greater than or lower than accordingly. Repeat this until you find the address. Then you can put it into a code.
@CosmoCortney : Are the integer registers the actual registers used by the CPU (like r0, r1, etc.) or are they stored in memory like the gecko registers with the gecko codetype?
Wait so to find the y velocity I basically do the same method for finding the y axis but this time, after I find the y axis, by teleporting vertically instead of walking or climbing up or down something.
 

HackingNewbie

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Wait so to find the y velocity I basically do the same method for finding the y axis but this time, after I find the y axis, by teleporting vertically instead of walking or climbing up or down something.
You climb up or down something to find the address. Once you have the address, you can poke to teleport vertically.
 

PandaOnSmack

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Can someone please tell me how to make a proper moonjump. I'm always hearing that you need to find the y velocity or something like that but I don't even know what that is nor would I know how to find it if I did. Don't ignore this please.

Moon jump depends on the game. First off you need your coordinates (Cosmo posted about this recently) I usually just find a simple place in a game where i can go up via a slope easily and keep searching for greater then and less than after moving up or down the hill. The value will be a float so get to know how they are represented in HEX (positive and negative)

Do you want to jump to a fixed height? (Simple code) or do you want to increase your height bit by bit sending you into the air?

Most games implement some sort of gravity so the second way needs to send you into the air at a greater rate then the gravity pushes you down. The simple way just fixes your height so gravity wont play a part but it is very inflexible if you have varied terrain like Wind Waker. Fixing your height to a specific value will be too high or low in most places. (See my moon jump code here)
 

Mr.???

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Moon jump depends on the game. First off you need your coordinates (Cosmo posted about this recently) I usually just find a simple place in a game where i can go up via a slope easily and keep searching for greater then and less than after moving up or down the hill. The value will be a float so get to know how they are represented in HEX (positive and negative)

Do you want to jump to a fixed height? (Simple code) or do you want to increase your height bit by bit sending you into the air?

Most games implement some sort of gravity so the second way needs to send you into the air at a greater rate then the gravity pushes you down. The simple way just fixes your height so gravity wont play a part but it is very inflexible if you have varied terrain like Wind Waker. Fixing your height to a specific value will be too high or low in most places. (See my moon jump code here)
So all I have to do is find the y axis and the greater the gravity pushing down the more i add higher the number i add to my y axis? And another thing: If I raise the number of how much will be added to the y axis will it teleport me up or gradually raise me because I like the moonjumps that gradually raise me.

--------------------- MERGED ---------------------------

I figured it out thanks to both of your assistance. Thanks PandaOnSmack and HackingNewbie.
 
Last edited by Mr.???,

Mr.???

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One more question. On Jgecko how do you set it to where the y value increments a certain amount every time I press a button. Sorry for all the questions.
 

PandaOnSmack

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One more question. On Jgecko how do you set it to where the y value increments a certain amount every time I press a button. Sorry for all the questions.

Here is an example:

09020000 102F48A8 // Button address
000000C0 00000000 // when i press ZL + ZR
12000001 1096EF4C // Store my current Y value in register 1
15040100 41C80000 // Add 25 to the value (41C80000 = 25 float)
13000001 1096EF4C // Set the new value in register 1 back to Y in memory
D0000000 DEADCAFE
 

AKA-Link77

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Can someone make a "Walk Through walls" cheat for Zelda TP HD?? Is it possible?
Id really appreciate it. :)

If it helps here was the one on the Wii.

Walk Through Walls [hawkeye2777]
0207DD9C 00004181
0407435C 40800028
2844BB66 00000800
0207DD9C 00004200
0407435C 60000000
E0000000 80008000
 

jbuck1975

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Okay, so the general scheme is like this: (please note this is not for pointer in pointers)
Code:
30000000 LLLLLLLL
RANGE_ST RANGE_EN
31000000 QQQQQQQQ
001S0000 VVVVVVVV
D0000000 DEADCAFE
where L is the address in pointer (in this case, 0x1EC6F72C), the second line denotes the range that the address that the pointer is pointing to should be in (in this case, 10000000-20000000 should be fine), S is the value size (1 = 8-bit, 2 = 16-bit, 3 = 32-bit. You will have to plug this in as I do not know what type of write should be used :P), Q is a signed offset denoting the offset after the pointer (-0x158 in this case, which when put into a signed value would be 0xFFFFFEA8) and V is the value to write. So, the code would be:
Code:
30000000 1EC6F72C
10000000 20000000
31000000 FFFFFEA8
001S0000 VVVVVVVV
D0000000 DEADCAFE
Please do tell if this doesn't work
I must have the wrong pointer. not working correctly
 

DarkFlare69

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I must have the wrong pointer. not working correctly
try extending the range and removing useless lines

30000000 1EC6F72C
10000000 4E000000
001SFEA8 VVVVVVVV
D0000000 DEADCAFE

edit: why is KKKK unsigned?..

30000000 1EC6F72C
10000000 4E000000
31000000 FFFFFEA8
001S0000 VVVVVVVV
D0000000 DEADCAFE

pretty much just extending range now.
 
Last edited by DarkFlare69,

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